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<blockquote data-quote="Kinematics" data-source="post: 8877541" data-attributes="member: 6932123"><p>Pretty much, yep. Kendra tried to present a credible threat, and that threat failed because it wasn't as credible as she thought it would be. In the same vein, if she'd tried to bend the poker but failed, it would also not be intimidating. Neither case relies on Charisma.</p><p></p><p>As for stat variations, there are plenty of easy examples.</p><p></p><p>Str: Bending the enemy's weapon like a twist-tie.</p><p>Dex: Having a dagger at his throat faster than he even noticed it was drawn.</p><p>Con: Shrugging off an attack that should have seemed incapacitating.</p><p>Int: Browbeating a fool for his stupidity, in exacting detail.</p><p>Wis: The Mom Voice.</p><p>Cha: Describe how you're going to leave him in torturous agony, with lots of grisly detail.</p><p></p><p>The issue is that the Influence action is explicitly a Charisma check, with possible skills adding to it depending on the action. The Ability Check rule in the playtest document doesn't provide for alternate stat use, and it's not clear whether it would be allowed in the Influence action anyway, given the current rewrite and the fact that Influence is now its own separate action.</p><p></p><p></p><p>It's not. Charisma still works fine for Persuasion and Deception, along with Performance and Influence's version of Animal Handling. It's only Intimidation that doesn't fit the mold of the other skills. That's why it's problematic (along with the incoherent advantage/disadvantage aspect of Influence), and why trying to force it into that square hole causes issues for people.</p></blockquote><p></p>
[QUOTE="Kinematics, post: 8877541, member: 6932123"] Pretty much, yep. Kendra tried to present a credible threat, and that threat failed because it wasn't as credible as she thought it would be. In the same vein, if she'd tried to bend the poker but failed, it would also not be intimidating. Neither case relies on Charisma. As for stat variations, there are plenty of easy examples. Str: Bending the enemy's weapon like a twist-tie. Dex: Having a dagger at his throat faster than he even noticed it was drawn. Con: Shrugging off an attack that should have seemed incapacitating. Int: Browbeating a fool for his stupidity, in exacting detail. Wis: The Mom Voice. Cha: Describe how you're going to leave him in torturous agony, with lots of grisly detail. The issue is that the Influence action is explicitly a Charisma check, with possible skills adding to it depending on the action. The Ability Check rule in the playtest document doesn't provide for alternate stat use, and it's not clear whether it would be allowed in the Influence action anyway, given the current rewrite and the fact that Influence is now its own separate action. It's not. Charisma still works fine for Persuasion and Deception, along with Performance and Influence's version of Animal Handling. It's only Intimidation that doesn't fit the mold of the other skills. That's why it's problematic (along with the incoherent advantage/disadvantage aspect of Influence), and why trying to force it into that square hole causes issues for people. [/QUOTE]
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