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<blockquote data-quote="Chaosmancer" data-source="post: 8882631" data-attributes="member: 6801228"><p>I think part of it for me is, "what do I see more often". And the thing I see more often is not players attempting be crafty and persuasive. What I see more often is players shutting down because they don't have good numbers. The person with a -1 Charisma much of the time, unless they are going for clowning and making a fool of themselves, doesn't participate in the social rolls. They just hang back and let the person with the high charisma do it. </p><p></p><p>An exception to this are things like when the climbing rules are misused (mandatory annoucement, climbing does not require a check unless it is an extreme situation) and the players are not given a choice, and they MUST roll to progress the story. This is rather rarer these days, but I often ended up in situations where we had to climb a cliff, and failure meant we didn't climb the cliff, and so we just had the strongest person rolling more and more often, because we couldn't progress without getting up the cliff. And it is a nightmare for everyone, not a fun time.</p><p></p><p>And in both of those instances, I much prefer people finding an alternative that uses theirs strengths as best they can, rather than either shutting down or forcing a failure. Now, this doesn't mean I allow EVERYTHING, obviously not, but if a player has a fun way to engage with the story, instead of sitting there on their phone because they feel that they cannot meaningfully contribute, I'll take that every time. Especially since it is most common in investigations and social encounters, which everyone sort of wants to be a part of, since they are such a large section of the game.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 8882631, member: 6801228"] I think part of it for me is, "what do I see more often". And the thing I see more often is not players attempting be crafty and persuasive. What I see more often is players shutting down because they don't have good numbers. The person with a -1 Charisma much of the time, unless they are going for clowning and making a fool of themselves, doesn't participate in the social rolls. They just hang back and let the person with the high charisma do it. An exception to this are things like when the climbing rules are misused (mandatory annoucement, climbing does not require a check unless it is an extreme situation) and the players are not given a choice, and they MUST roll to progress the story. This is rather rarer these days, but I often ended up in situations where we had to climb a cliff, and failure meant we didn't climb the cliff, and so we just had the strongest person rolling more and more often, because we couldn't progress without getting up the cliff. And it is a nightmare for everyone, not a fun time. And in both of those instances, I much prefer people finding an alternative that uses theirs strengths as best they can, rather than either shutting down or forcing a failure. Now, this doesn't mean I allow EVERYTHING, obviously not, but if a player has a fun way to engage with the story, instead of sitting there on their phone because they feel that they cannot meaningfully contribute, I'll take that every time. Especially since it is most common in investigations and social encounters, which everyone sort of wants to be a part of, since they are such a large section of the game. [/QUOTE]
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