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General Tabletop Discussion
*Dungeons & Dragons
One D&D Cleric & Revised Species Playtest Includes Goliath
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<blockquote data-quote="Marandahir" data-source="post: 8844617" data-attributes="member: 6803643"><p>I think it's more, "What if we move the Giant Sorcerer from UA into the Goliath creative space?" </p><p></p><p>The Rune Knight Martial Archetype was an attempt at salvaging the Sorcerer - Giant Bloodline mechanics but narratively it was completely different since it's a class-ability acquisition pathway. Giant Bloodline has always been what Goliaths are about (they're either Half-giants or distant cousins of True Ordning Giants), and it was very much so in line with the Sorcerer class features (where your power comes innately). </p><p></p><p>Not so incidentally, the Sorcerer is the class that MOST overlaps with the narratives of your Species choice, given that it reflects a power sparking inside of you (as an aside, Psionics are the other truly innate class concepts, and that's why there's significant overlaps between the Psion and the Sorcerer, beyond the core ability choice at least). That power might be from your ancestry, like Draconic Bloodline, or from being born under a certain Moon (Lunar Magic) or being touched by the Shadowfell (Shadow Magic), or hit by a lightningbolt and LIVED when you were an infant (Storm Sorcery), but it's unlike other classes in that your learning is entirely around you learning to hone something that is inside of you rather than learn some external power you're tapping into. </p><p></p><p>That's the same narrative beyond progressive and powerful Specific Features - see the Tiefling's spells at 5th Level that are innate powers, for example. There's not much to separate the concepts of a Tiefling and an Infernal Bloodline Sorcerer, hence why we don't have an Infernal Bloodline Sorcerer yet (and it took practically the ENTIRETY of 4th Edition before we got the Demon Spawn Theme, and even that was Demon Spawn while the Infernal variation was Infernal Slave, a la you're a Fiend Pact Warlock but not necessarily a Warlock). </p><p></p><p>This is GREAT design space to allow for Sorcererous concepts INSIDE of the Species byline, freeing you up to be a melee character or something. It's also incredibly similar to the way Dragonborn works with Draconic Bloodline Sorcerer.</p></blockquote><p></p>
[QUOTE="Marandahir, post: 8844617, member: 6803643"] I think it's more, "What if we move the Giant Sorcerer from UA into the Goliath creative space?" The Rune Knight Martial Archetype was an attempt at salvaging the Sorcerer - Giant Bloodline mechanics but narratively it was completely different since it's a class-ability acquisition pathway. Giant Bloodline has always been what Goliaths are about (they're either Half-giants or distant cousins of True Ordning Giants), and it was very much so in line with the Sorcerer class features (where your power comes innately). Not so incidentally, the Sorcerer is the class that MOST overlaps with the narratives of your Species choice, given that it reflects a power sparking inside of you (as an aside, Psionics are the other truly innate class concepts, and that's why there's significant overlaps between the Psion and the Sorcerer, beyond the core ability choice at least). That power might be from your ancestry, like Draconic Bloodline, or from being born under a certain Moon (Lunar Magic) or being touched by the Shadowfell (Shadow Magic), or hit by a lightningbolt and LIVED when you were an infant (Storm Sorcery), but it's unlike other classes in that your learning is entirely around you learning to hone something that is inside of you rather than learn some external power you're tapping into. That's the same narrative beyond progressive and powerful Specific Features - see the Tiefling's spells at 5th Level that are innate powers, for example. There's not much to separate the concepts of a Tiefling and an Infernal Bloodline Sorcerer, hence why we don't have an Infernal Bloodline Sorcerer yet (and it took practically the ENTIRETY of 4th Edition before we got the Demon Spawn Theme, and even that was Demon Spawn while the Infernal variation was Infernal Slave, a la you're a Fiend Pact Warlock but not necessarily a Warlock). This is GREAT design space to allow for Sorcererous concepts INSIDE of the Species byline, freeing you up to be a melee character or something. It's also incredibly similar to the way Dragonborn works with Draconic Bloodline Sorcerer. [/QUOTE]
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