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*Dungeons & Dragons
One D&D Cleric & Revised Species Playtest Includes Goliath
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<blockquote data-quote="Stalker0" data-source="post: 8844740" data-attributes="member: 5889"><p>I was so onboard with teh forums for the first two packets, so I'm surprised people are liking this so much.</p><p></p><p>Its....pretty bad to me to be honest. I think the old cleric was generic and boring, this one does nothing to fix it. Holy Order is a good change, prayer of healing is a good change, those I'm fully on board with. But...</p><ul> <li data-xf-list-type="ul">Smite Undead means you can no longer mow down hoardes of undead, an actual cool thing clerics could do. Now its some generic damage.</li> <li data-xf-list-type="ul">Spiritual weapon was destroyed....concentration kills it. Your a cleric, you have bless, you have spiritual guardians, why would you cast this spell? Yes I know the scaler was improved, but you just removed a huge thing from the cleric.</li> <li data-xf-list-type="ul">Their spell preparation is even more rigid and in general they have less spell preparations than they did before ESPECIALLY at 1st and 2nd level.</li> <li data-xf-list-type="ul">Guidance is back to super spam, except now your party is going to huddle around you like some weird cronies, because 10 feet is just stupidly close when we aren't talking combat. This feels like all of the old abuse, but now its even more arguing with the DM on how close am I.</li> <li data-xf-list-type="ul">Divine intervention is even more random than it used to be.</li> </ul><p></p><p>This feels like a one step forward, two steps back kind of thing.</p></blockquote><p></p>
[QUOTE="Stalker0, post: 8844740, member: 5889"] I was so onboard with teh forums for the first two packets, so I'm surprised people are liking this so much. Its....pretty bad to me to be honest. I think the old cleric was generic and boring, this one does nothing to fix it. Holy Order is a good change, prayer of healing is a good change, those I'm fully on board with. But... [LIST] [*]Smite Undead means you can no longer mow down hoardes of undead, an actual cool thing clerics could do. Now its some generic damage. [*]Spiritual weapon was destroyed....concentration kills it. Your a cleric, you have bless, you have spiritual guardians, why would you cast this spell? Yes I know the scaler was improved, but you just removed a huge thing from the cleric. [*]Their spell preparation is even more rigid and in general they have less spell preparations than they did before ESPECIALLY at 1st and 2nd level. [*]Guidance is back to super spam, except now your party is going to huddle around you like some weird cronies, because 10 feet is just stupidly close when we aren't talking combat. This feels like all of the old abuse, but now its even more arguing with the DM on how close am I. [*]Divine intervention is even more random than it used to be. [/LIST] This feels like a one step forward, two steps back kind of thing. [/QUOTE]
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