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One D&D Cleric & Revised Species Playtest Includes Goliath
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<blockquote data-quote="Bagpuss" data-source="post: 8845644" data-attributes="member: 3987"><p>No pick who you worship at the start (if at all, it's not mentioned).</p><p></p><p>Then at 3rd level you pick your subclass <strong>"of your choice"</strong> seems who you worship has no bearing on it. Worship a God of Death and pick the Life Domain (<em>"so a Cleric of any religious tradition might choose it"</em>), worship a Fire deity and pick Water... I hope this gets changed so the choice is limited, it use to read <strong>"Choose one domain related to your deity".</strong></p><p></p><p>Not sure I like <strong>Divine Spark,</strong> working on everything to do damage.</p><p></p><p>It's like they have sucked anything thematic out of the class to make it easier to play (less words to write), mind you it kind of reflects what they did to the <s>races</s> species.</p><p></p><p>Also they mentioned removing the thief cunning action not interacting with use an object being because they wanted to remove "Mother may I?" in the pervious UA feedback video and then they do nothing with "Divine Intervention" for the Cleric. Except make the refresh random for some reason and lower the level it becomes automatic. If "The DM chooses the nature of the intervention" why have a percentage chance at all. Also the guidance is "the effect of any Divine Spell is appropriate." So you use to have an 10-19% chance of a extra cleric spell, now you have an 11 to 17% chance of an extra spell. It's like playing with some minor dials when the whole thing should go. Asking for divine help should be something any player can do and guidance be in the DMG. This weak sauce ability for the Cleric isn't worth having as it is.</p></blockquote><p></p>
[QUOTE="Bagpuss, post: 8845644, member: 3987"] No pick who you worship at the start (if at all, it's not mentioned). Then at 3rd level you pick your subclass [B]"of your choice"[/B] seems who you worship has no bearing on it. Worship a God of Death and pick the Life Domain ([I]"so a Cleric of any religious tradition might choose it"[/I]), worship a Fire deity and pick Water... I hope this gets changed so the choice is limited, it use to read [B]"Choose one domain related to your deity".[/B] Not sure I like [B]Divine Spark,[/B] working on everything to do damage. It's like they have sucked anything thematic out of the class to make it easier to play (less words to write), mind you it kind of reflects what they did to the [S]races[/S] species. Also they mentioned removing the thief cunning action not interacting with use an object being because they wanted to remove "Mother may I?" in the pervious UA feedback video and then they do nothing with "Divine Intervention" for the Cleric. Except make the refresh random for some reason and lower the level it becomes automatic. If "The DM chooses the nature of the intervention" why have a percentage chance at all. Also the guidance is "the effect of any Divine Spell is appropriate." So you use to have an 10-19% chance of a extra cleric spell, now you have an 11 to 17% chance of an extra spell. It's like playing with some minor dials when the whole thing should go. Asking for divine help should be something any player can do and guidance be in the DMG. This weak sauce ability for the Cleric isn't worth having as it is. [/QUOTE]
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