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*Dungeons & Dragons
One D&D Cleric & Revised Species Playtest Includes Goliath
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<blockquote data-quote="shadowoflameth" data-source="post: 8845706" data-attributes="member: 62336"><p>My initial impression of the new playtest. I like the cleric. The change in levels of abilities was inevitable given that the 20th to 18th level change seems to be popular and the designers are invested in it. In 5E turn undead rarely works effectively and doesn't get used as a result because the level limits mean you could only turn undead that you'd easily dispatch anyway.</p><p></p><p>I think the Ardling is a good idea. There are so many animal people races, excuse me Ancestries now that it makes sense to embrace something like this. The climber option is good, I don't think swimmer needs cold resistance but the Flier is a bad mechanic. If the worry is that a character that can fly will break your encounters get over it. Spellcasters can get fly at 5th level anyway. Either give them a fly speed or don't. Limiting flight to 10 minutes will not stop players from using it in combat or to overcome an obstacle. Besides, simpler is better.</p><p></p><p>Copy and paste that reaction to the Dragonborn. The breath weapon is better but flight is a strong ability. Either give it to them or don't drop the spectral wings for 10 minutes nonsense. I recommend making it an option in lieu of the breath weapon. </p><p></p><p>Similarly, the Goliath playtest abilities are very strong and not at all backward compatible with the 5E goliath. The Stone giant one and the Hill Giant one are OK, but these could be feats that a goliath could take. And again, drop the change for 10 minutes mechanics because they are useless. They don't prevent the player from breaking an encounter and they turn the goliath into a shape changer. Just make them medium or Large size as a race. I know, Ancestry. If I ever meet a real goliath, I'll tell him I'm sorry. If being large is too much, make it an option to grow to large at 5th level, or just treat them as large for purposes of lifting carrying and treat them that way for weapon size and reach beginning at 5th.</p><p></p><p>I'm not in love with the changes to spells. They are not terrible but I would like to see a fix playtest for the spells that truly need fixing. My two cents.</p></blockquote><p></p>
[QUOTE="shadowoflameth, post: 8845706, member: 62336"] My initial impression of the new playtest. I like the cleric. The change in levels of abilities was inevitable given that the 20th to 18th level change seems to be popular and the designers are invested in it. In 5E turn undead rarely works effectively and doesn't get used as a result because the level limits mean you could only turn undead that you'd easily dispatch anyway. I think the Ardling is a good idea. There are so many animal people races, excuse me Ancestries now that it makes sense to embrace something like this. The climber option is good, I don't think swimmer needs cold resistance but the Flier is a bad mechanic. If the worry is that a character that can fly will break your encounters get over it. Spellcasters can get fly at 5th level anyway. Either give them a fly speed or don't. Limiting flight to 10 minutes will not stop players from using it in combat or to overcome an obstacle. Besides, simpler is better. Copy and paste that reaction to the Dragonborn. The breath weapon is better but flight is a strong ability. Either give it to them or don't drop the spectral wings for 10 minutes nonsense. I recommend making it an option in lieu of the breath weapon. Similarly, the Goliath playtest abilities are very strong and not at all backward compatible with the 5E goliath. The Stone giant one and the Hill Giant one are OK, but these could be feats that a goliath could take. And again, drop the change for 10 minutes mechanics because they are useless. They don't prevent the player from breaking an encounter and they turn the goliath into a shape changer. Just make them medium or Large size as a race. I know, Ancestry. If I ever meet a real goliath, I'll tell him I'm sorry. If being large is too much, make it an option to grow to large at 5th level, or just treat them as large for purposes of lifting carrying and treat them that way for weapon size and reach beginning at 5th. I'm not in love with the changes to spells. They are not terrible but I would like to see a fix playtest for the spells that truly need fixing. My two cents. [/QUOTE]
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