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*Dungeons & Dragons
One D&D Cleric & Revised Species Playtest Includes Goliath
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<blockquote data-quote="Dungeonosophy" data-source="post: 8846787" data-attributes="member: 6688049"><p>I propose this core species list:</p><ol> <li data-xf-list-type="ol"><strong>Ardling</strong> (i.e. animaloids, including 'furries.' With Dog Ardling and Cat Ardling (a.k.a. Lupin and Rakasta) as two of the core varieties. I mean, cats and dogs are universal. But also include Kenku (Sparrow Ardling), Tortle (Turtle Ardling) - which were presented as 'common' species in one of the 5E childrens books. Plus the other animals mentioned in the playtest.)</li> <li data-xf-list-type="ol"><strong>Dhampir </strong>(vampires are a thing. It'd be 'nice' to have one undead-ish core species.)</li> <li data-xf-list-type="ol"><strong><strong>Dragonborn</strong></strong></li> <li data-xf-list-type="ol"><strong>Dungeon Avatar</strong> (from <a href="https://battlezoo.com/products/free-item-battlezoo-ancestries-dungeons?_pos=1&_psq=battlezoo+du&_ss=e&_v=1.0)" target="_blank">Battlezoo Ancestries.</a> So that you literally have 'dungeons' & 'dragons'!!!)</li> <li data-xf-list-type="ol"><strong><strong>Dwarf</strong></strong></li> <li data-xf-list-type="ol"><strong><strong>Elf</strong></strong></li> <li data-xf-list-type="ol"><strong><strong>Gnome</strong></strong></li> <li data-xf-list-type="ol"><strong>Goliath</strong> (Cloud, Fire, Hill, Mountain, Stone, and Jogishk Goliaths (Half-Ogre or Ogre-Blooded). Half-Ogres were a core species in 2.5E (Skills & Powers.) It's good to have 'giants' to go with the 'dragons.' And a big species to go with the little species: gnomes and halflings)</li> <li data-xf-list-type="ol"><strong><strong>Halfling</strong></strong></li> <li data-xf-list-type="ol"><strong>Orc</strong> (just because Half-Orcs have always been a part of AD&D.)</li> <li data-xf-list-type="ol"><strong>Planetouched </strong>(with Tiefling and Aasimar as the core varieties. So that darkness is balanced by light. Maybe also include Fire, Air, Water, and Earth Genasi, since elemental 'benders' are a thing, and so that the elemental types provide a neutral 'spectrum' between the Tiefling and the Aasimar.)</li> <li data-xf-list-type="ol">For an even dozen, maybe: Goblin (as a competitor with Pathfinder), or a shapechanger or construct (Warforged) or plant...or ooze!</li> </ol><p>'Ardling' and 'Planetouched' would be a 'species type' or 'species group', not a species in themselves.</p><p></p><p>All combos of these species ought to be supported in the core rules as bi-species or multi-species blends. With a basic assumption that magically-spawned births (rather than natural conjugal births) are pretty common in the D&D Multiverse.</p><p></p><p>The original concept of Ardlings could be slightly supported by a bit of lore that says that Aasimar / Ardling unions are relatively common.</p></blockquote><p></p>
[QUOTE="Dungeonosophy, post: 8846787, member: 6688049"] I propose this core species list: [LIST=1] [*][B]Ardling[/B] (i.e. animaloids, including 'furries.' With Dog Ardling and Cat Ardling (a.k.a. Lupin and Rakasta) as two of the core varieties. I mean, cats and dogs are universal. But also include Kenku (Sparrow Ardling), Tortle (Turtle Ardling) - which were presented as 'common' species in one of the 5E childrens books. Plus the other animals mentioned in the playtest.) [*][B]Dhampir [/B](vampires are a thing. It'd be 'nice' to have one undead-ish core species.) [*][B][B]Dragonborn[/B][/B] [*][B]Dungeon Avatar[/B] (from [URL='https://battlezoo.com/products/free-item-battlezoo-ancestries-dungeons?_pos=1&_psq=battlezoo+du&_ss=e&_v=1.0)']Battlezoo Ancestries.[/URL] So that you literally have 'dungeons' & 'dragons'!!!) [*][B][B]Dwarf[/B][/B] [*][B][B]Elf[/B][/B] [*][B][B]Gnome[/B][/B] [*][B]Goliath[/B] (Cloud, Fire, Hill, Mountain, Stone, and Jogishk Goliaths (Half-Ogre or Ogre-Blooded). Half-Ogres were a core species in 2.5E (Skills & Powers.) It's good to have 'giants' to go with the 'dragons.' And a big species to go with the little species: gnomes and halflings) [*][B][B]Halfling[/B][/B] [*][B]Orc[/B] (just because Half-Orcs have always been a part of AD&D.) [*][B]Planetouched [/B](with Tiefling and Aasimar as the core varieties. So that darkness is balanced by light. Maybe also include Fire, Air, Water, and Earth Genasi, since elemental 'benders' are a thing, and so that the elemental types provide a neutral 'spectrum' between the Tiefling and the Aasimar.) [*]For an even dozen, maybe: Goblin (as a competitor with Pathfinder), or a shapechanger or construct (Warforged) or plant...or ooze! [/LIST] 'Ardling' and 'Planetouched' would be a 'species type' or 'species group', not a species in themselves. All combos of these species ought to be supported in the core rules as bi-species or multi-species blends. With a basic assumption that magically-spawned births (rather than natural conjugal births) are pretty common in the D&D Multiverse. The original concept of Ardlings could be slightly supported by a bit of lore that says that Aasimar / Ardling unions are relatively common. [/QUOTE]
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