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<blockquote data-quote="Remathilis" data-source="post: 8847047" data-attributes="member: 7635"><p>What I like about it is it's the opposite of Dragonlance's pantheon. Krynn's gods are the True Gods and every other religion is false and incapable of divine magic. So demon cults, nature/the Green, ancestor worship, mystical energy/The Force, spirits, Old Ones, none of those things grant power in Krynn because they aren't the True Gods. In Eberron, they can and none of them are exactly right. </p><p></p><p>In a way, the Sovereign Host takes a hoot on the concept; they believe all divine power is a manifestation of the Host or their foes, the Dark Six. So whenever they encounter a religion different from theirs, they immediately rationalize it to one of their Gods: the Silver Flame is a part of Dol Arrah, Vulkoor the Scorpion God is the Mockery, etc. Of course, the other religions take offense to being told they are just worshipping another God, just in the wrong way, and the Gods themselves have never come down to set the record straight. </p><p></p><p>As a Planescape fan, I also believe that belief is power, and that's why some factions can get divine power from their beliefs. Athar famously gets power from the Great Unknown, Believers get it from the Source. Some Doomguard straight up worship Entropy, and many Dustmen worship Death itself. I also love how Ezra, goddess of the Mists in Ravenloft isn't necessarily real (and may in fact be a manifesting of the Mists or the Dark Powers) but neither stops clerics and anchorites from casting spells in Ravenloft (beyond Ravenloft, well, that's where things get dicy, even in 2e). </p><p></p><p>So to me, there is nothing wrong with either approach, though I like the options afforded by ambiguity.</p></blockquote><p></p>
[QUOTE="Remathilis, post: 8847047, member: 7635"] What I like about it is it's the opposite of Dragonlance's pantheon. Krynn's gods are the True Gods and every other religion is false and incapable of divine magic. So demon cults, nature/the Green, ancestor worship, mystical energy/The Force, spirits, Old Ones, none of those things grant power in Krynn because they aren't the True Gods. In Eberron, they can and none of them are exactly right. In a way, the Sovereign Host takes a hoot on the concept; they believe all divine power is a manifestation of the Host or their foes, the Dark Six. So whenever they encounter a religion different from theirs, they immediately rationalize it to one of their Gods: the Silver Flame is a part of Dol Arrah, Vulkoor the Scorpion God is the Mockery, etc. Of course, the other religions take offense to being told they are just worshipping another God, just in the wrong way, and the Gods themselves have never come down to set the record straight. As a Planescape fan, I also believe that belief is power, and that's why some factions can get divine power from their beliefs. Athar famously gets power from the Great Unknown, Believers get it from the Source. Some Doomguard straight up worship Entropy, and many Dustmen worship Death itself. I also love how Ezra, goddess of the Mists in Ravenloft isn't necessarily real (and may in fact be a manifesting of the Mists or the Dark Powers) but neither stops clerics and anchorites from casting spells in Ravenloft (beyond Ravenloft, well, that's where things get dicy, even in 2e). So to me, there is nothing wrong with either approach, though I like the options afforded by ambiguity. [/QUOTE]
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