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One D&D Cleric & Revised Species Playtest Includes Goliath
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<blockquote data-quote="Neonchameleon" data-source="post: 8847899" data-attributes="member: 87792"><p>The thing here is that the Dawn War Pantheon's approach to religion is almost diametrically opposed to that of Eberron. Eberron starts out by assuming that the gods never manifest and might not even exist, but there are a collection of them that are worshipped and that the faith provides the power. What sort of gods would be worshipped? (And you've got the classic Greek/Roman "these two gods are really the same", fitting the gods of other cultures to theirs). Eberron theology is basically polytheistic of the sort we saw in ancient societies in the real world where we're pretty sure that the gods do not in fact exist.</p><p></p><p>Meanwhile in the Dawn War pantheon the gods are a fact. They exist. Atheism is basically non-viable. The pantheon was made up about half of pre-existing deities (although The Raven Queen, Erathis, Zehir, Melora, Ioun, and Torog were all new). It then starts with them as powerful people who are forced to work together by outside threats - and then gives most of them relationships with each other. Whereas Eberron is based on the Polytheistic pantheons we've seen in the real world the Dawn War takes pretty huge and obvious inspiration from the Greek Gods inside the stories. They start from fundamentally incompatible points but both work because they commit.</p><p></p><p>Meanwhile the FR Gods either just sort of turn up or are functionaries put there by Ao to do their jobs and who get kicked out of heaven if they forget. (The Avatar Trilogy might be the worst divine worldbuilding I've seen anywhere). </p><p></p><p>The Dragonlance deities and setup isn't egregiously bad in the way I find the FR ones to be. And there's no Wall of the Faithless. The problem there is that Paladine is monumentally wrong on the nature of good and is supposedly the leader of the gods of Good. (No, the Kingpriest of Ishtar was not good, no the "balance between good and evil" is not something that needs to be maintained).</p><p></p><p>Hmm... I think a good fix for Dragonlance while keeping everything cannon is to declare Paladine to be Lawful Neutral - but who has decided to join the gods of Good because he knows that otherwise Takhsis would take over and leads them either because he's the strongest or because if he wasn't allowed to he'd take his ball and go home and Takhsis would win.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 8847899, member: 87792"] The thing here is that the Dawn War Pantheon's approach to religion is almost diametrically opposed to that of Eberron. Eberron starts out by assuming that the gods never manifest and might not even exist, but there are a collection of them that are worshipped and that the faith provides the power. What sort of gods would be worshipped? (And you've got the classic Greek/Roman "these two gods are really the same", fitting the gods of other cultures to theirs). Eberron theology is basically polytheistic of the sort we saw in ancient societies in the real world where we're pretty sure that the gods do not in fact exist. Meanwhile in the Dawn War pantheon the gods are a fact. They exist. Atheism is basically non-viable. The pantheon was made up about half of pre-existing deities (although The Raven Queen, Erathis, Zehir, Melora, Ioun, and Torog were all new). It then starts with them as powerful people who are forced to work together by outside threats - and then gives most of them relationships with each other. Whereas Eberron is based on the Polytheistic pantheons we've seen in the real world the Dawn War takes pretty huge and obvious inspiration from the Greek Gods inside the stories. They start from fundamentally incompatible points but both work because they commit. Meanwhile the FR Gods either just sort of turn up or are functionaries put there by Ao to do their jobs and who get kicked out of heaven if they forget. (The Avatar Trilogy might be the worst divine worldbuilding I've seen anywhere). The Dragonlance deities and setup isn't egregiously bad in the way I find the FR ones to be. And there's no Wall of the Faithless. The problem there is that Paladine is monumentally wrong on the nature of good and is supposedly the leader of the gods of Good. (No, the Kingpriest of Ishtar was not good, no the "balance between good and evil" is not something that needs to be maintained). Hmm... I think a good fix for Dragonlance while keeping everything cannon is to declare Paladine to be Lawful Neutral - but who has decided to join the gods of Good because he knows that otherwise Takhsis would take over and leads them either because he's the strongest or because if he wasn't allowed to he'd take his ball and go home and Takhsis would win. [/QUOTE]
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