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One D&D Cleric & Revised Species Playtest Includes Goliath
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<blockquote data-quote="Levistus's_Leviathan" data-source="post: 8848359" data-attributes="member: 7023887"><p>1) Metaplots change the setting without input from the players. This is bad because it takes agency away from them whenever the metaplot updates. </p><p></p><p>2) No. The "fix" to metaplots is to rewind the clock to when the setting first started. However, Eberron points out that metaplots aren't good or necessary by not having them and still having all the benefits other settings gain from their metaplots. </p><p></p><p>Eberron cannot fix problems with other settings, because it is not those other settings. At best, it can shine light on the problems with other settings and offer solutions to fix them. </p><p></p><p>How do you not see that removing a potential problem that other settings have is a problem? New DMs exist and often make mistakes like including DMPCs. The setting not including any potential non-PC heroes lowers the potential of the happening. That's a solution to a problem other worlds have. </p><p></p><p>Eberron doesn't have a huge problem with metaplot every edition because it doesn't have a metaplot. That's better than the alternative. </p><p></p><p>No. Eberron's takes on canon, non-PC heroes, and some other aspects of the world are just objectively better for game settings than they are in other worlds. A lot of the time Eberron is just "different" because it supports different playstyles and preferences. Other times, it's just better.</p></blockquote><p></p>
[QUOTE="Levistus's_Leviathan, post: 8848359, member: 7023887"] 1) Metaplots change the setting without input from the players. This is bad because it takes agency away from them whenever the metaplot updates. 2) No. The "fix" to metaplots is to rewind the clock to when the setting first started. However, Eberron points out that metaplots aren't good or necessary by not having them and still having all the benefits other settings gain from their metaplots. Eberron cannot fix problems with other settings, because it is not those other settings. At best, it can shine light on the problems with other settings and offer solutions to fix them. How do you not see that removing a potential problem that other settings have is a problem? New DMs exist and often make mistakes like including DMPCs. The setting not including any potential non-PC heroes lowers the potential of the happening. That's a solution to a problem other worlds have. Eberron doesn't have a huge problem with metaplot every edition because it doesn't have a metaplot. That's better than the alternative. No. Eberron's takes on canon, non-PC heroes, and some other aspects of the world are just objectively better for game settings than they are in other worlds. A lot of the time Eberron is just "different" because it supports different playstyles and preferences. Other times, it's just better. [/QUOTE]
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