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General Tabletop Discussion
*Dungeons & Dragons
One D&D Cleric & Revised Species Playtest Includes Goliath
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<blockquote data-quote="Maxperson" data-source="post: 8848373" data-attributes="member: 23751"><p>No. This is wrong. First the players don't have any right to input. The company owns the setting. Second, no agency is taken away since they never had any agency over the company's setting in the first place. </p><p></p><p>The only time they have input or agency is in their home game and they get to decide which if any metaplot changes happen, so company metaplot changes aren't really relevant. As an example, I run the Forgotten Realms and don't like either the Spellplague or Sundering, so they never happened. I also like King Azoun, so he never died. What the company did had no impact on my home game at all.</p><p></p><p>That isn't necessary in every game, though, so it's not some sort of universal issue. For the many who like the changes, there's nothing to rewind.</p><p></p><p>And if that's what Eberron points out, Eberron is partially wrong. Metaplots may not be necessary, but they are neither good or bad. They just are.</p><p></p><p>And because they aren't actually problems of the other settings. They're personal issues. Either YOU like it, or YOU don't.</p><p></p><p>That's what advice is for. The solution is not to ruin things for people who aren't making those mistakes and the ones who can and do learn from mistakes(and we all make mistakes). The solution is to give good advice to the DM on how not to make them in the first place. Advice, not changes to the rules or settings.</p><p></p><p>This is objectively false. The problem lies 100% with the DM who runs a DMPC. DMPCs are not setting specific.</p><p></p><p>Show me your objective proof of that? Because all I've seen from you so far are personal opinions and unsubstantiated claims of "metaplot bad!"</p><p></p><p>To you.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 8848373, member: 23751"] No. This is wrong. First the players don't have any right to input. The company owns the setting. Second, no agency is taken away since they never had any agency over the company's setting in the first place. The only time they have input or agency is in their home game and they get to decide which if any metaplot changes happen, so company metaplot changes aren't really relevant. As an example, I run the Forgotten Realms and don't like either the Spellplague or Sundering, so they never happened. I also like King Azoun, so he never died. What the company did had no impact on my home game at all. That isn't necessary in every game, though, so it's not some sort of universal issue. For the many who like the changes, there's nothing to rewind. And if that's what Eberron points out, Eberron is partially wrong. Metaplots may not be necessary, but they are neither good or bad. They just are. And because they aren't actually problems of the other settings. They're personal issues. Either YOU like it, or YOU don't. That's what advice is for. The solution is not to ruin things for people who aren't making those mistakes and the ones who can and do learn from mistakes(and we all make mistakes). The solution is to give good advice to the DM on how not to make them in the first place. Advice, not changes to the rules or settings. This is objectively false. The problem lies 100% with the DM who runs a DMPC. DMPCs are not setting specific. Show me your objective proof of that? Because all I've seen from you so far are personal opinions and unsubstantiated claims of "metaplot bad!" To you. [/QUOTE]
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