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<blockquote data-quote="Levistus's_Leviathan" data-source="post: 8848431" data-attributes="member: 7023887"><p>This. This right here. This is why Eberron is better. This to me reads as a dude in a tuxedo with a monocle and cigar saying "you don't have any right to the setting, I own it, it's mine, you're forced to go along with anything I do to the setting". Eberron, on the other hand, says "I don't care what you do with the setting, it's not mine, it's yours. Make it yours. Do whatever you want. Here, I've given you a bunch of mysteries to find the answer to, do whatever you want". </p><p></p><p>But it does impact the games of people new to the hobby. You don't know what it's like trying to get into the Forgotten Realms or Dragonlance after decades of novels, video games, and game products that are all "canon". The Forgotten Realms is drowning in metaplot and canon. Eberron does not have that problem. It recognized the problem that other settings have and took preventative measures to stop it from having the same problems. </p><p></p><p>You can include the metaplot in your game without the owners of it forcing the metaplot into the setting books. Eberron setting products will always start in 998 YK, just like the first Eberron book did 18 years ago. Over a hundred years has passed in the Forgotten Realms. Good luck getting newer players to do 100 years of homework in order to do a deep-dive in the lore of the setting. </p><p></p><p>No. Quality exists. You can include things in your setting that are objectively bad and harmful to playing the game there. </p><p></p><p>If the setting is "ruined" for people by having Elminster and Drizzt removed, they didn't actually like the setting as a game setting. They liked it as a story setting. Which is not prioritizing the needs of the game, and thus, bad for the game. </p><p></p><p>Newer DMs often fall into traps that veteran DMs don't. Making the setting "stupid proof" is a good quality. </p><p></p><p>Gestures vaguely at all of the discussions over the past decades of people angry that a metaplot ruined the setting for them. The Spellplague, the Faction War, the Prism Pentad, Die, Vecna, Die!, some of the sequel series of Dragonlance, and so on. </p><p></p><p>Clearly metaplots ruin the setting for people that previously liked it. Eberron cannot have that problem, because the creators have promised to never advance the timeline or include a metaplot. If that is the result of metaplots, it's better to not include them.</p></blockquote><p></p>
[QUOTE="Levistus's_Leviathan, post: 8848431, member: 7023887"] This. This right here. This is why Eberron is better. This to me reads as a dude in a tuxedo with a monocle and cigar saying "you don't have any right to the setting, I own it, it's mine, you're forced to go along with anything I do to the setting". Eberron, on the other hand, says "I don't care what you do with the setting, it's not mine, it's yours. Make it yours. Do whatever you want. Here, I've given you a bunch of mysteries to find the answer to, do whatever you want". But it does impact the games of people new to the hobby. You don't know what it's like trying to get into the Forgotten Realms or Dragonlance after decades of novels, video games, and game products that are all "canon". The Forgotten Realms is drowning in metaplot and canon. Eberron does not have that problem. It recognized the problem that other settings have and took preventative measures to stop it from having the same problems. You can include the metaplot in your game without the owners of it forcing the metaplot into the setting books. Eberron setting products will always start in 998 YK, just like the first Eberron book did 18 years ago. Over a hundred years has passed in the Forgotten Realms. Good luck getting newer players to do 100 years of homework in order to do a deep-dive in the lore of the setting. No. Quality exists. You can include things in your setting that are objectively bad and harmful to playing the game there. If the setting is "ruined" for people by having Elminster and Drizzt removed, they didn't actually like the setting as a game setting. They liked it as a story setting. Which is not prioritizing the needs of the game, and thus, bad for the game. Newer DMs often fall into traps that veteran DMs don't. Making the setting "stupid proof" is a good quality. Gestures vaguely at all of the discussions over the past decades of people angry that a metaplot ruined the setting for them. The Spellplague, the Faction War, the Prism Pentad, Die, Vecna, Die!, some of the sequel series of Dragonlance, and so on. Clearly metaplots ruin the setting for people that previously liked it. Eberron cannot have that problem, because the creators have promised to never advance the timeline or include a metaplot. If that is the result of metaplots, it's better to not include them. [/QUOTE]
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