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<blockquote data-quote="Levistus's_Leviathan" data-source="post: 8848442" data-attributes="member: 7023887"><p>I don't claim to be a better person than you are. I don't know you well enough to make that judgement. However, I do think you're just clearly in the wrong. This is the "I want D&D 5e to do the things that drove TSR bankrupt" discussion over again. </p><p></p><p>I am not perfect at this. But the game cannot and should not cater directly towards my tastes. It cannot and should not cater perfectly towards the tastes of any individual person. It should cater towards the widest group of people possible and support people that are just now getting into the hobby. </p><p></p><p>No. I'm pointing out aspects of it that are just better for the hobby. For the game. For newer players. I know what things are good and bad for newer players, because I lived it. The Forgotten Realms, Dragonlance, Ravenloft, and other settings' metaplots are just bad for the game. They might be enjoyable when you're experiencing them as they happen, but hindsight is 20/20, and they're just bad. They are not good for the game. Liking them does not make them good. Wanting them included because you like them does not make that desire valid or something that should be catered to. </p><p></p><p>There are reasons that I prefer Eberron. Objective parts of its design that I think clearly show how competent Keith Baker and the other designers were when making it. Aspects that prove that it not only had good ideas, but the game overall would be better and more friendly to newer players to take some of them. </p><p></p><p>There are things that I like that I'll readily admit would be bad for the game if they were implemented or made core to the hobby. As an aspiring game designer, I have to separate the two. There are things that I hate are part of the game, but admit have to be because it's more friendly to newer players. There are parts of the settings that I like that I admit aren't good for the game and parts of settings that I don't like that I admit are good for it. This is important. This is good.</p></blockquote><p></p>
[QUOTE="Levistus's_Leviathan, post: 8848442, member: 7023887"] I don't claim to be a better person than you are. I don't know you well enough to make that judgement. However, I do think you're just clearly in the wrong. This is the "I want D&D 5e to do the things that drove TSR bankrupt" discussion over again. I am not perfect at this. But the game cannot and should not cater directly towards my tastes. It cannot and should not cater perfectly towards the tastes of any individual person. It should cater towards the widest group of people possible and support people that are just now getting into the hobby. No. I'm pointing out aspects of it that are just better for the hobby. For the game. For newer players. I know what things are good and bad for newer players, because I lived it. The Forgotten Realms, Dragonlance, Ravenloft, and other settings' metaplots are just bad for the game. They might be enjoyable when you're experiencing them as they happen, but hindsight is 20/20, and they're just bad. They are not good for the game. Liking them does not make them good. Wanting them included because you like them does not make that desire valid or something that should be catered to. There are reasons that I prefer Eberron. Objective parts of its design that I think clearly show how competent Keith Baker and the other designers were when making it. Aspects that prove that it not only had good ideas, but the game overall would be better and more friendly to newer players to take some of them. There are things that I like that I'll readily admit would be bad for the game if they were implemented or made core to the hobby. As an aspiring game designer, I have to separate the two. There are things that I hate are part of the game, but admit have to be because it's more friendly to newer players. There are parts of the settings that I like that I admit aren't good for the game and parts of settings that I don't like that I admit are good for it. This is important. This is good. [/QUOTE]
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