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One D&D Cleric & Revised Species Playtest Includes Goliath
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<blockquote data-quote="Pedantic" data-source="post: 8848814" data-attributes="member: 6690965"><p>Setting aside metaplot as a specific flashpoint, isn't that the exact emotional arc of every edition change of D&D, at least since 3e, with it's broad online presence? Sweeping changes break parts of the thing you love, new people show up thrilled that it's broken, you explain that it's broken, they tell you you're wrong, and someone swoops in to explain it's better that there's two different things now at least, right?</p><p></p><p>Those last people are of course wrong, because from an individual perspective it was superior before, when there was no alternative to the thing you liked and all those new people didn't know they liked it better broken yet. They're probably also right, because the divergence of taste and preference is always bigger than expected. Unfortunately, the weird marketplace created by this one dominant game and associated branding means we can't actually split the pie of ongoing attention and design effort and content creation.</p><p></p><p>Either you get over it like most people and keep quietly loving the thing or go find a different thing...or you become a weird internet partisan like most of us on here with our pet design preferences.</p></blockquote><p></p>
[QUOTE="Pedantic, post: 8848814, member: 6690965"] Setting aside metaplot as a specific flashpoint, isn't that the exact emotional arc of every edition change of D&D, at least since 3e, with it's broad online presence? Sweeping changes break parts of the thing you love, new people show up thrilled that it's broken, you explain that it's broken, they tell you you're wrong, and someone swoops in to explain it's better that there's two different things now at least, right? Those last people are of course wrong, because from an individual perspective it was superior before, when there was no alternative to the thing you liked and all those new people didn't know they liked it better broken yet. They're probably also right, because the divergence of taste and preference is always bigger than expected. Unfortunately, the weird marketplace created by this one dominant game and associated branding means we can't actually split the pie of ongoing attention and design effort and content creation. Either you get over it like most people and keep quietly loving the thing or go find a different thing...or you become a weird internet partisan like most of us on here with our pet design preferences. [/QUOTE]
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