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<blockquote data-quote="Neonchameleon" data-source="post: 8848831" data-attributes="member: 87792"><p>Greyhawk and the Realms, no.</p><p></p><p>Dragonlance was created deliberately as the first formal adventure path and the setting grew from that. You were supposed to play the War of the Lance with your players either playing the characters of or taking the place of the party.</p><p></p><p>And the big difference between then and now is that <em>we've been through the 90s</em>. We've seen the impact of metaplot on gameability of settings, both D&D (Faction War anyone? Time of Troubles? Spellplague?) and the oWoD. Creating settings round metaplot back then was understandable because it was unexplored.</p><p></p><p>I did have sympathy. I thought you were <em>wrong</em> about metaplot in RPG products for reasons I explained. But most of my actual sympathy vanished when you asked "Why would its ignorable existence be an issue for anyone?" Which is why it was after that I brought up the explicit parallel to what you were asking from others and what you don't do with modern Ravenloft; you are asking for people to ignore things they don't like that has a direct impact on the way they play while refusing to do the same to things that don't impact you at the table.</p><p></p><p>You're talking to a 4e fan <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Yes it hurts. And I try to share the good parts of 4e when I can.</p><p></p><p>I enjoy them too. But I <em>also</em> enjoy stories that are tight and complete. And I dislike metaplot when it makes the actual stories worse (thinking for example of the DCEU, the Dark Universe Cinematic Universe that got no further than the Mummy, and a few other things). Metaplot, as I've explained, in my experience always makes settings worse for play at the table and can lead to it getting far worse.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 8848831, member: 87792"] Greyhawk and the Realms, no. Dragonlance was created deliberately as the first formal adventure path and the setting grew from that. You were supposed to play the War of the Lance with your players either playing the characters of or taking the place of the party. And the big difference between then and now is that [I]we've been through the 90s[/I]. We've seen the impact of metaplot on gameability of settings, both D&D (Faction War anyone? Time of Troubles? Spellplague?) and the oWoD. Creating settings round metaplot back then was understandable because it was unexplored. I did have sympathy. I thought you were [I]wrong[/I] about metaplot in RPG products for reasons I explained. But most of my actual sympathy vanished when you asked "Why would its ignorable existence be an issue for anyone?" Which is why it was after that I brought up the explicit parallel to what you were asking from others and what you don't do with modern Ravenloft; you are asking for people to ignore things they don't like that has a direct impact on the way they play while refusing to do the same to things that don't impact you at the table. You're talking to a 4e fan :) Yes it hurts. And I try to share the good parts of 4e when I can. I enjoy them too. But I [I]also[/I] enjoy stories that are tight and complete. And I dislike metaplot when it makes the actual stories worse (thinking for example of the DCEU, the Dark Universe Cinematic Universe that got no further than the Mummy, and a few other things). Metaplot, as I've explained, in my experience always makes settings worse for play at the table and can lead to it getting far worse. [/QUOTE]
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