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One D&D Cleric & Revised Species Playtest Includes Goliath
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<blockquote data-quote="Aldarc" data-source="post: 8849723" data-attributes="member: 5142"><p>Okay, I appreciate your clarification better now, and I apologize for my snark.</p><p></p><p>I did not put forth the argument that less is more. I advocated combining Necromancy and Nethermancy primarily for the sake of simplicity and consistency: i.e., "It's all Shadowfell magic." It's easy to tell players that their shadowy necromantic magic comes from the Shadowfell.</p><p></p><p>Moreover, combining them IMO gives a greater range of archetypes that can exist under that combined umbrella in a way that better reinforces the core thematic ideas. If I could, Marandahir, there would not be a Shadow Magic Sorcerer or a Necromancer Wizard or a Death Cleric. I don't think that the Necromancer Wizard does a good job at being what many players want out of a Necromancer. I don't think that the Death Cleric does a good job at being what people want out of a Necromancer. I don't think that the Shadow Magic Sorcerer really scratches the itch of a Shadow Mage. IME, having necromancy and such split between these three different classes (or even four with the Warlock) makes it difficult for players to have the full package deal, leaving many players (again IME) with an unsatisfying itch they can't fully scratch.</p><p></p><p>There would be a singular Necromancer/Nethermancer that would be the go-to class for dark, edge lord spellcasters of death, shadow, etc. with subclasses built around that theme: e.g., Dread Necromancer, Shadow Mage, Necro-Gish, Skeleton Army Necro, Healing Necro, Flesh/Blood Golem Necro, etc.</p><p></p><p>ETA: I recommend checking out the Necromancer in <a href="https://www.drivethrurpg.com/product/348809/Worlds-Without-Number-Free-Edition" target="_blank">Kevin Crawford's Worlds Without Number </a>(free). It's probably one of the better Necromancers I have seen lately come out of a d20 game.</p></blockquote><p></p>
[QUOTE="Aldarc, post: 8849723, member: 5142"] Okay, I appreciate your clarification better now, and I apologize for my snark. I did not put forth the argument that less is more. I advocated combining Necromancy and Nethermancy primarily for the sake of simplicity and consistency: i.e., "It's all Shadowfell magic." It's easy to tell players that their shadowy necromantic magic comes from the Shadowfell. Moreover, combining them IMO gives a greater range of archetypes that can exist under that combined umbrella in a way that better reinforces the core thematic ideas. If I could, Marandahir, there would not be a Shadow Magic Sorcerer or a Necromancer Wizard or a Death Cleric. I don't think that the Necromancer Wizard does a good job at being what many players want out of a Necromancer. I don't think that the Death Cleric does a good job at being what people want out of a Necromancer. I don't think that the Shadow Magic Sorcerer really scratches the itch of a Shadow Mage. IME, having necromancy and such split between these three different classes (or even four with the Warlock) makes it difficult for players to have the full package deal, leaving many players (again IME) with an unsatisfying itch they can't fully scratch. There would be a singular Necromancer/Nethermancer that would be the go-to class for dark, edge lord spellcasters of death, shadow, etc. with subclasses built around that theme: e.g., Dread Necromancer, Shadow Mage, Necro-Gish, Skeleton Army Necro, Healing Necro, Flesh/Blood Golem Necro, etc. ETA: I recommend checking out the Necromancer in [URL='https://www.drivethrurpg.com/product/348809/Worlds-Without-Number-Free-Edition']Kevin Crawford's Worlds Without Number [/URL](free). It's probably one of the better Necromancers I have seen lately come out of a d20 game. [/QUOTE]
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