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One D&D Cleric & Revised Species Playtest Includes Goliath
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<blockquote data-quote="Yaarel" data-source="post: 8876303" data-attributes="member: 58172"><p>When playing an earlier edition game, one of my characters was killed by a Werewolf.</p><p></p><p>It occurs to me, the character isnt really dead, but is an NPC Werewolf. So. In 5e, this a playable character concept.</p><p></p><p>I plan on creating a 5e version of the same character, and creating a new Feat for him.</p><p></p><p>The Feat grants two Alternate Forms: a natural Wolf form and a Werewolf Form that is a transitional anthropomorphic wolf. Balancewise, this is no problem. The idea for supernatural Strength is, an Alternate Form can swap any higher Mental Ability for any lower Physical Ability. For example, Str 10 and Int 16 becomes Str 16 and Int 10 during the Alternate Form. If swapping in this way, the character must make a saving throw using the lower swapped Mental Ability. A success means maintaining ones self-identity, a failure means loosing ones humanity within the animal identity, for a duration before reverting back to Human (or in this case back to Elf). The player decides which Abilities swap if any, when gaining the Feat.</p><p></p><p>I havent played the character yet, and am still building its concept mechanically. But it should be fun.</p></blockquote><p></p>
[QUOTE="Yaarel, post: 8876303, member: 58172"] When playing an earlier edition game, one of my characters was killed by a Werewolf. It occurs to me, the character isnt really dead, but is an NPC Werewolf. So. In 5e, this a playable character concept. I plan on creating a 5e version of the same character, and creating a new Feat for him. The Feat grants two Alternate Forms: a natural Wolf form and a Werewolf Form that is a transitional anthropomorphic wolf. Balancewise, this is no problem. The idea for supernatural Strength is, an Alternate Form can swap any higher Mental Ability for any lower Physical Ability. For example, Str 10 and Int 16 becomes Str 16 and Int 10 during the Alternate Form. If swapping in this way, the character must make a saving throw using the lower swapped Mental Ability. A success means maintaining ones self-identity, a failure means loosing ones humanity within the animal identity, for a duration before reverting back to Human (or in this case back to Elf). The player decides which Abilities swap if any, when gaining the Feat. I havent played the character yet, and am still building its concept mechanically. But it should be fun. [/QUOTE]
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