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<blockquote data-quote="Chaosmancer" data-source="post: 8740541" data-attributes="member: 6801228"><p>Are you basing this purely off "save proficiency is more common than skill proficiency"? Or are we looking mainly at the save at the end or the AC to hit?</p><p></p><p>And I am thinking about this in both PC and monster turns. I've actually rarely if ever seen PCs grapple monsters. They just never bothered because there was nothing they could do with that grapple that was worth the chance. Only time I saw a lot of grappling was when a DM put us against a bunch of werewolves. Since only one character could damage them, we grappled a lot. Alternatively, quite a few monsters have attacks that grapple on hit. Ropers come to mind immediately, but anything with with claws or tentacles or a snake tail tends to have a grapple on hit effect. </p><p></p><p>And so I saw a lot more monsters grappling players than the other way around, and often that grapple didn't feel impactful beyond not being able to move. </p><p></p><p>Additionally, While there are ways to improve your skills, I'm not seeing how a high strength character with a strength based saving throw is worse off than any caster using a similar effect. And even if you did find ways to boost your skills, an opposed check was always a risk, since even a low mod could beat you if they rolled well. With this change grapple is nearly guaranteed for a single round. Maybe it isn't guaranteed for multiple rounds, but you can knock prone, grapple, and drag all in a single turn at 5th level fairly trivially I think.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 8740541, member: 6801228"] Are you basing this purely off "save proficiency is more common than skill proficiency"? Or are we looking mainly at the save at the end or the AC to hit? And I am thinking about this in both PC and monster turns. I've actually rarely if ever seen PCs grapple monsters. They just never bothered because there was nothing they could do with that grapple that was worth the chance. Only time I saw a lot of grappling was when a DM put us against a bunch of werewolves. Since only one character could damage them, we grappled a lot. Alternatively, quite a few monsters have attacks that grapple on hit. Ropers come to mind immediately, but anything with with claws or tentacles or a snake tail tends to have a grapple on hit effect. And so I saw a lot more monsters grappling players than the other way around, and often that grapple didn't feel impactful beyond not being able to move. Additionally, While there are ways to improve your skills, I'm not seeing how a high strength character with a strength based saving throw is worse off than any caster using a similar effect. And even if you did find ways to boost your skills, an opposed check was always a risk, since even a low mod could beat you if they rolled well. With this change grapple is nearly guaranteed for a single round. Maybe it isn't guaranteed for multiple rounds, but you can knock prone, grapple, and drag all in a single turn at 5th level fairly trivially I think. [/QUOTE]
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