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<blockquote data-quote="DND_Reborn" data-source="post: 8741475" data-attributes="member: 6987520"><p>Don't be rude, please and thank you. Such a response encourages me to not bother continuing the discussion.</p><p></p><p></p><p>Fine, PC vs. "monster" if it makes you happy. Plenty of monsters get multiattack, where an attack could be used to break free. Even a bite attack or something could be used to break free of a grapple.</p><p></p><p></p><p>Or you could just as easily have them be allowed to escape the grapple with an attack instead of shoving. Shoving is a STR (Athletics) check, so those DEX-monsters would not be able to escape easily, even though wiggling free is a very viable alternative.</p><p></p><p></p><p>Provided a base level of training, sure.</p><p></p><p>But lots of people are very ineffective at grappling (which reduces the target's speed to 0). It is one reason why Unarmed Strike should still be a simple weapon proficiency, not just allow everyone to have it. Do you understand how many people really don't know how to throw a punch properly??? Wizards and Sorcerers are the only two classes without Simple weapons, so they should not be proficient in Unarmed Strikes, either.</p><p></p><p></p><p>We've done both, making all feats half feats but also making all feats ASI +1 feats.</p><p></p><p>As for the current feat, making it so you can restrain the target but you are NOT also restrained would go a good way towards making it better. Add in 1d4 base damage, and you have a decently solid feat IMO.</p><p></p><p>Making things part of the Fighting Style would be better than having it as a feat IMO.</p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 8741475, member: 6987520"] Don't be rude, please and thank you. Such a response encourages me to not bother continuing the discussion. Fine, PC vs. "monster" if it makes you happy. Plenty of monsters get multiattack, where an attack could be used to break free. Even a bite attack or something could be used to break free of a grapple. Or you could just as easily have them be allowed to escape the grapple with an attack instead of shoving. Shoving is a STR (Athletics) check, so those DEX-monsters would not be able to escape easily, even though wiggling free is a very viable alternative. Provided a base level of training, sure. But lots of people are very ineffective at grappling (which reduces the target's speed to 0). It is one reason why Unarmed Strike should still be a simple weapon proficiency, not just allow everyone to have it. Do you understand how many people really don't know how to throw a punch properly??? Wizards and Sorcerers are the only two classes without Simple weapons, so they should not be proficient in Unarmed Strikes, either. We've done both, making all feats half feats but also making all feats ASI +1 feats. As for the current feat, making it so you can restrain the target but you are NOT also restrained would go a good way towards making it better. Add in 1d4 base damage, and you have a decently solid feat IMO. Making things part of the Fighting Style would be better than having it as a feat IMO. [/QUOTE]
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