Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
One D&D Grappling
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="TheSword" data-source="post: 8741762" data-attributes="member: 6879661"><p>The new rules have simultaneously made grappling easier to do and also more effective. While making them easier to break. That seems to me to be a fair and sensible approach.</p><p></p><p>Now you have a reasonable chance of grappling even if you’re dex based monk or fighter. You might not be able to keep hold of them for long, but you can stop them for a round or two and throw them about.</p><p></p><p>Disadvantage against other people is a significant debuff. Particularly useful if your barbarian grappler has resistance, or has a particularly high AC or you just want to stop a party member being attacked. Added to the 0 move debuff it’s a decent effect that is useful in lots of situations…</p><p></p><p>… that said if those were applied without making it easier to break out it would also be unbalanced. Under the current rules it’s possible to be great at grappling very easily. A 5th level character can get +7 Athletics at the cost of a skill and be considerably better with class abilities (barbarian etc). A troll - a large viscious powerful creature that should be a challenge for a whole party of 5th level characters gets +4 Athletics - because monsters as a general rule don’t have skills. The troll gets a 50-50 chance of breaking out at the end of its turn, after a minor debuff. Sounds fair to me.</p><p></p><p>The old system was too easy to break, and not good enough to be worthwhile. Happy days that they have come up with some tweaks.</p><p></p><p>Five or six more combat maneuvers like this and we could be on to a winner.</p></blockquote><p></p>
[QUOTE="TheSword, post: 8741762, member: 6879661"] The new rules have simultaneously made grappling easier to do and also more effective. While making them easier to break. That seems to me to be a fair and sensible approach. Now you have a reasonable chance of grappling even if you’re dex based monk or fighter. You might not be able to keep hold of them for long, but you can stop them for a round or two and throw them about. Disadvantage against other people is a significant debuff. Particularly useful if your barbarian grappler has resistance, or has a particularly high AC or you just want to stop a party member being attacked. Added to the 0 move debuff it’s a decent effect that is useful in lots of situations… … that said if those were applied without making it easier to break out it would also be unbalanced. Under the current rules it’s possible to be great at grappling very easily. A 5th level character can get +7 Athletics at the cost of a skill and be considerably better with class abilities (barbarian etc). A troll - a large viscious powerful creature that should be a challenge for a whole party of 5th level characters gets +4 Athletics - because monsters as a general rule don’t have skills. The troll gets a 50-50 chance of breaking out at the end of its turn, after a minor debuff. Sounds fair to me. The old system was too easy to break, and not good enough to be worthwhile. Happy days that they have come up with some tweaks. Five or six more combat maneuvers like this and we could be on to a winner. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
One D&D Grappling
Top