Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
One D&D Grappling
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Baumi" data-source="post: 8742961" data-attributes="member: 2569"><p>I love the new Grappling Rules. </p><p></p><p>It's simpler (just an attack), less easy to min-max to the wazzo, it has more effect (disadvantage to attack anyone besides the grappler) and it also ends easier (automatic Save). </p><p></p><p>Especially the last part was always so frustrating. Players in my Campaigns never used Grappling, except when they specialised in it .. then they went so high that Monsters had nearly no change of escaping. Then they knocked the Monsters down and grappled. This eliminated the Monster, because it gives disadvantage to attacks and all other gain advantage and while it can try to escape this would cost their whole round with litle chance (and they would just get grappled again next round). So forget bringing cool single monsters. For the Players it was equally frustrating because no one likes to not be able to do something and they might even fail for multiple rounds.</p></blockquote><p></p>
[QUOTE="Baumi, post: 8742961, member: 2569"] I love the new Grappling Rules. It's simpler (just an attack), less easy to min-max to the wazzo, it has more effect (disadvantage to attack anyone besides the grappler) and it also ends easier (automatic Save). Especially the last part was always so frustrating. Players in my Campaigns never used Grappling, except when they specialised in it .. then they went so high that Monsters had nearly no change of escaping. Then they knocked the Monsters down and grappled. This eliminated the Monster, because it gives disadvantage to attacks and all other gain advantage and while it can try to escape this would cost their whole round with litle chance (and they would just get grappled again next round). So forget bringing cool single monsters. For the Players it was equally frustrating because no one likes to not be able to do something and they might even fail for multiple rounds. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
One D&D Grappling
Top