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<blockquote data-quote="TaranTheWanderer" data-source="post: 8743018" data-attributes="member: 15882"><p>Can't you just use an help action to give an enemy disadvantage at no risk of failure?</p><p></p><p>@ OP</p><p></p><p>In any case, I dislike that you have to hit AC. When a creature is hard or impossible to hit, you could target another ability and, at least, prevent them from moving towards the more squishy members of the party or move them away from wounded allies. Now your only option in combat is to target AC. It's boring. Less options in combat is a bad change.</p><p></p><p>I do like the new penalties for being grappled. That's a good change. </p><p></p><p>Making it an auto-save at the end of the creature's round is a bad change. It should require the monster's action to trigger the save at least or require at least one of their attacks or something.</p></blockquote><p></p>
[QUOTE="TaranTheWanderer, post: 8743018, member: 15882"] Can't you just use an help action to give an enemy disadvantage at no risk of failure? @ OP In any case, I dislike that you have to hit AC. When a creature is hard or impossible to hit, you could target another ability and, at least, prevent them from moving towards the more squishy members of the party or move them away from wounded allies. Now your only option in combat is to target AC. It's boring. Less options in combat is a bad change. I do like the new penalties for being grappled. That's a good change. Making it an auto-save at the end of the creature's round is a bad change. It should require the monster's action to trigger the save at least or require at least one of their attacks or something. [/QUOTE]
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