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<blockquote data-quote="squibbles" data-source="post: 8785087" data-attributes="member: 6937590"><p>So, as of today, we have a new Grappler feat:</p><p></p><p>GRAPPLER</p><p>4th-Level Feat</p><p>Prerequisite: Strength or Dexterity 13+</p><p>Repeatable: No</p><p>You’re an accomplished wrestler, granting you the following benefits:</p><ul> <li data-xf-list-type="ul">Ability Score Increase. Increase your Strength or Dexterity score by 1, to a maximum of 20.</li> <li data-xf-list-type="ul">Attack Advantage. You have Advantage on Attack Rolls against a creature Grappled by you.</li> <li data-xf-list-type="ul">Fast Wrestler. You aren’t Slowed when you move a creature Grappled by you, provided the creature is your Size or smaller.</li> <li data-xf-list-type="ul">Punch and Grab. When you hit a creature with an Unarmed Strike as part of the Attack Action on your turn, you can deal damage to the target and also grapple it. You can use this benefit only once per turn.</li> </ul><p></p><p>What do we all think?</p><p></p><p>IMO:</p><ol> <li data-xf-list-type="ol">The advantage on attack rolls makes it more rewarding for martial-types to succeed on a grapple, though they miss out on one full damage attack to initiate the grapple, and need to have a free hand. This is probably a net loss of dpr but, due to the other penalties of the grappled condition, would be good under a relatively common set of circumstances. It also makes following up with and unarmed attack shove easier, so that's nice.</li> <li data-xf-list-type="ol">The removal of the slow condition means that a grappler can drag his/her target 30 feet if the initial hit roll succeeds, which is probably good enough to chuck a baddie off a cliff or into battlefield control.</li> <li data-xf-list-type="ol">Overall, these rules are more coherent, point to some obvious grapple builds, and more-or-less fit the fiction of a big strong wrestler dude able to grab, punch, and drag folks around.</li> <li data-xf-list-type="ol">But, again, it seems as though grappling will be somewhat weaker than it is currently, due to the higher difficulty of maintaining a grapple, i.e. you can force the baddie into the battlefield control, but can't reliably hold it there.</li> </ol><p>We will, of course, need to see the changes to the warrior class group, spell list, etc, etc, to know for sure.</p></blockquote><p></p>
[QUOTE="squibbles, post: 8785087, member: 6937590"] So, as of today, we have a new Grappler feat: GRAPPLER 4th-Level Feat Prerequisite: Strength or Dexterity 13+ Repeatable: No You’re an accomplished wrestler, granting you the following benefits: [LIST] [*]Ability Score Increase. Increase your Strength or Dexterity score by 1, to a maximum of 20. [*]Attack Advantage. You have Advantage on Attack Rolls against a creature Grappled by you. [*]Fast Wrestler. You aren’t Slowed when you move a creature Grappled by you, provided the creature is your Size or smaller. [*]Punch and Grab. When you hit a creature with an Unarmed Strike as part of the Attack Action on your turn, you can deal damage to the target and also grapple it. You can use this benefit only once per turn. [/LIST] What do we all think? IMO: [LIST=1] [*]The advantage on attack rolls makes it more rewarding for martial-types to succeed on a grapple, though they miss out on one full damage attack to initiate the grapple, and need to have a free hand. This is probably a net loss of dpr but, due to the other penalties of the grappled condition, would be good under a relatively common set of circumstances. It also makes following up with and unarmed attack shove easier, so that's nice. [*]The removal of the slow condition means that a grappler can drag his/her target 30 feet if the initial hit roll succeeds, which is probably good enough to chuck a baddie off a cliff or into battlefield control. [*]Overall, these rules are more coherent, point to some obvious grapple builds, and more-or-less fit the fiction of a big strong wrestler dude able to grab, punch, and drag folks around. [*]But, again, it seems as though grappling will be somewhat weaker than it is currently, due to the higher difficulty of maintaining a grapple, i.e. you can force the baddie into the battlefield control, but can't reliably hold it there. [/LIST] We will, of course, need to see the changes to the warrior class group, spell list, etc, etc, to know for sure. [/QUOTE]
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