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<blockquote data-quote="Charlaquin" data-source="post: 8757288" data-attributes="member: 6779196"><p>Literally right at the beginning of the playtest packet, in the sidebar marked “this is playtest material.” Here’s the relevant bit:</p><p></p><p>[excerpt]Power Level. The character options you read here might be more or less powerful than options in the Player’s Handbook (2014). If a design survives playtesting, we adjust its power to the desirable level before official publication. This means an option could be more or less powerful in its final form.[/excerpt]</p><p></p><p></p><p>To get a sense of general interest (or disinterest) in the options presented. They want to know the audience’s broad emotional reactions to the concepts. They work out the design specifics between their designers and their private playtesters.</p><p></p><p>I strongly disagree that the designers shouldn’t care about the audience’s feelings. That’s… kinda the thing they should care about the most. But, yes, you have correctly identified that gauging feelings is the purpose of the open playtests.</p><p></p><p>It isn’t disingenuous at all; they are very open about the fact that they are gathering feedback on the concepts, not the specific design. The feedback does absolutely matter, because if the general response to an idea is too negative, they’ll change or (more likely) drop it.</p><p></p><p>They do very much care what the fans think. Or more precisely, how the fans feel. The lesson they learned from 4e is that feel is paramount. But no, they don’t care about fans’ design ideas, and have never really claimed they do.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 8757288, member: 6779196"] Literally right at the beginning of the playtest packet, in the sidebar marked “this is playtest material.” Here’s the relevant bit: [excerpt]Power Level. The character options you read here might be more or less powerful than options in the Player’s Handbook (2014). If a design survives playtesting, we adjust its power to the desirable level before official publication. This means an option could be more or less powerful in its final form.[/excerpt] To get a sense of general interest (or disinterest) in the options presented. They want to know the audience’s broad emotional reactions to the concepts. They work out the design specifics between their designers and their private playtesters. I strongly disagree that the designers shouldn’t care about the audience’s feelings. That’s… kinda the thing they should care about the most. But, yes, you have correctly identified that gauging feelings is the purpose of the open playtests. It isn’t disingenuous at all; they are very open about the fact that they are gathering feedback on the concepts, not the specific design. The feedback does absolutely matter, because if the general response to an idea is too negative, they’ll change or (more likely) drop it. They do very much care what the fans think. Or more precisely, how the fans feel. The lesson they learned from 4e is that feel is paramount. But no, they don’t care about fans’ design ideas, and have never really claimed they do. [/QUOTE]
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