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<blockquote data-quote="Osgood" data-source="post: 8760659" data-attributes="member: 32792"><p>My basic feedback:</p><ul> <li data-xf-list-type="ul">Not a fan of the crit changes, though I’m not opposed to some measure of change to how DM crits work to help low level PC survivability (something like +1d6 for CR 2 and lower, +2d6 for CR 3-5, and so on).</li> <li data-xf-list-type="ul">Half races is okay, but I’m not thrilled with it. I would prefer a mechanic that allows you to select x number of traits from either parent. Now to balance that, you’d have to denote eligible traits on each race with an asterisk or something (maybe some traits count as two or three like the elf’s lineage).</li> <li data-xf-list-type="ul">I like the idea of the ardling, but it needs some work. Radiant resistance is weak compared to other damage those since so few monsters deal radiant damage. Some guardials have had resistance or immunity to acid, cold, and lightning damage, so perhaps add one of those to each legacy.</li> <li data-xf-list-type="ul">I prefer the dragonborn from Fizban’s, at least in the distinction of chromatic, metallic, and gem variations. The breath weapon damage doesn’t feel right to me, and I would prefer a different expression of daconic senses than darkvision since it is way too common, perhaps an activated blindsight.</li> <li data-xf-list-type="ul">I like backgrounds, including granting feats and moving ASIs out of races—once you made the ability increases fully flexible, they no longer made sense as a racial trait.</li> <li data-xf-list-type="ul">To reinforce the customisation of backgrounds, perhaps say things like “Lanages: Gnomish or one of choice.” It might also make sense to add a “custom background” listing, where all the options are “one of choice” or “two of choice“ to make it crystal clear that this is an option.</li> </ul></blockquote><p></p>
[QUOTE="Osgood, post: 8760659, member: 32792"] My basic feedback: [LIST] [*]Not a fan of the crit changes, though I’m not opposed to some measure of change to how DM crits work to help low level PC survivability (something like +1d6 for CR 2 and lower, +2d6 for CR 3-5, and so on). [*]Half races is okay, but I’m not thrilled with it. I would prefer a mechanic that allows you to select x number of traits from either parent. Now to balance that, you’d have to denote eligible traits on each race with an asterisk or something (maybe some traits count as two or three like the elf’s lineage). [*]I like the idea of the ardling, but it needs some work. Radiant resistance is weak compared to other damage those since so few monsters deal radiant damage. Some guardials have had resistance or immunity to acid, cold, and lightning damage, so perhaps add one of those to each legacy. [*]I prefer the dragonborn from Fizban’s, at least in the distinction of chromatic, metallic, and gem variations. The breath weapon damage doesn’t feel right to me, and I would prefer a different expression of daconic senses than darkvision since it is way too common, perhaps an activated blindsight. [*]I like backgrounds, including granting feats and moving ASIs out of races—once you made the ability increases fully flexible, they no longer made sense as a racial trait. [*]To reinforce the customisation of backgrounds, perhaps say things like “Lanages: Gnomish or one of choice.” It might also make sense to add a “custom background” listing, where all the options are “one of choice” or “two of choice“ to make it crystal clear that this is an option. [/LIST] [/QUOTE]
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