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One D&D Overly Complex
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<blockquote data-quote="Flamestrike" data-source="post: 9008954" data-attributes="member: 6788736"><p>No that's not on the system. That's the DMs fault. Note, I said <em>DM </em>and not <em>player </em>because the DM is the one to manage it.</p><p></p><p><strong>DM</strong>: 'Dude, if you go off and walk your dog that's fine, but if your turn comes up and you're not back, you take the Dodge action and your turn ends; if you are back you'll have 6 seconds to tell me what you're doing or the same thing happens' or 'Dude, if you go off to walk your dog now, you're out for the rest of the session. Make up your mind what's more important to you.'</p><p></p><p>You could be playing literally <em>any </em>system; if your player heads out mid round to walk his dog or head to the shops or whatever, and isnt back when it's his turn then you're obviously going to have problems.</p></blockquote><p></p>
[QUOTE="Flamestrike, post: 9008954, member: 6788736"] No that's not on the system. That's the DMs fault. Note, I said [I]DM [/I]and not [I]player [/I]because the DM is the one to manage it. [B]DM[/B]: 'Dude, if you go off and walk your dog that's fine, but if your turn comes up and you're not back, you take the Dodge action and your turn ends; if you are back you'll have 6 seconds to tell me what you're doing or the same thing happens' or 'Dude, if you go off to walk your dog now, you're out for the rest of the session. Make up your mind what's more important to you.' You could be playing literally [I]any [/I]system; if your player heads out mid round to walk his dog or head to the shops or whatever, and isnt back when it's his turn then you're obviously going to have problems. [/QUOTE]
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