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<blockquote data-quote="Gammadoodler" data-source="post: 9010593" data-attributes="member: 6914290"><p>Even with the best of intentions, this is not ever really true. You put the monsters there. You designed the encounter setting. You make the rulings on what the monster sees/doesn't see or knows/doesn't know. </p><p></p><p>There is no signal loss and no ambiguity where the monster has to figure out the mechanical impacts of your descriptions. </p><p></p><p>They can 'play dumb' or 'act according to their instincts' (whatever they may be), but whatever their actions are, they are executed with an unambiguous understanding of what the monsters perceive in the setting. </p><p></p><p>Players always have to interpret what's on the map/in your descriptions and act based on that interpretation. Where they interpret incorrectly, it either takes more time to resolve as they gain clarity or (in your system) they are punished. </p><p></p><p>Perhaps sometimes this punishment is warranted (you told them three times that hallway was dark), but other times it will not be (on the map it looks like the room is lit).</p><p></p><p>Feature and bug.</p></blockquote><p></p>
[QUOTE="Gammadoodler, post: 9010593, member: 6914290"] Even with the best of intentions, this is not ever really true. You put the monsters there. You designed the encounter setting. You make the rulings on what the monster sees/doesn't see or knows/doesn't know. There is no signal loss and no ambiguity where the monster has to figure out the mechanical impacts of your descriptions. They can 'play dumb' or 'act according to their instincts' (whatever they may be), but whatever their actions are, they are executed with an unambiguous understanding of what the monsters perceive in the setting. Players always have to interpret what's on the map/in your descriptions and act based on that interpretation. Where they interpret incorrectly, it either takes more time to resolve as they gain clarity or (in your system) they are punished. Perhaps sometimes this punishment is warranted (you told them three times that hallway was dark), but other times it will not be (on the map it looks like the room is lit). Feature and bug. [/QUOTE]
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