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<blockquote data-quote="DEFCON 1" data-source="post: 8789923" data-attributes="member: 7006"><p>Oh of course, that's the in-game narrative reason for the rest and I'm right there with you. But I believe (unless I've lost track of the original thread point along the way-- entirely possible)... the question was whether Rests in the game were called for due to narrative or due to metagame considerations.</p><p></p><p>And in that regard my point was that when players call for rests, my personal take is that its due in that moment to the need to refresh abilities (with the "oh, my PC is tired" narrative dressing it up)... as opposed to players feeling in character in the moment "Wow, I'm exhausted, and I have these cuts and bruises... let's take a few moments to clean ourselves up before moving on." And the reasoning I gave is that players don't request to take Short Rests just after arbitrary moments of the day when they have no mechanics to refresh but it "makes sense" in the story... it's only when they have the need to refresh mechanics that all of sudden they now need to take one.</p><p></p><p>Other people might very well say that it's only the incidents that cause the loss of mechanical options that become the indication that the PCs are tired... but I personally find that awfully coincidental and thus am less willing to suspend disbelief. From my perspective in that regards... a party of PCs could march for 8 hours straight but not be tired and have no need to rest after it... but then get into a combat right after where they lose some hit points and <em>now</em> they're suddenly tired and need a short rest? Heh heh... that seems kinda squiffy to me.</p><p></p><p>Might not bother other people or that they find the justification absolutely okay. Which is cool... folks like what they like. But me? That just seems a forced justification to avoid saying it's a metagame consideration. But you know... if others don't see it as a force justification then it's not surprising nor incorrect when they say it isn't a metagame consideration either. We just see it differently, with neither side being right and neither side being wrong, it's all just perspective.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 8789923, member: 7006"] Oh of course, that's the in-game narrative reason for the rest and I'm right there with you. But I believe (unless I've lost track of the original thread point along the way-- entirely possible)... the question was whether Rests in the game were called for due to narrative or due to metagame considerations. And in that regard my point was that when players call for rests, my personal take is that its due in that moment to the need to refresh abilities (with the "oh, my PC is tired" narrative dressing it up)... as opposed to players feeling in character in the moment "Wow, I'm exhausted, and I have these cuts and bruises... let's take a few moments to clean ourselves up before moving on." And the reasoning I gave is that players don't request to take Short Rests just after arbitrary moments of the day when they have no mechanics to refresh but it "makes sense" in the story... it's only when they have the need to refresh mechanics that all of sudden they now need to take one. Other people might very well say that it's only the incidents that cause the loss of mechanical options that become the indication that the PCs are tired... but I personally find that awfully coincidental and thus am less willing to suspend disbelief. From my perspective in that regards... a party of PCs could march for 8 hours straight but not be tired and have no need to rest after it... but then get into a combat right after where they lose some hit points and [I]now[/I] they're suddenly tired and need a short rest? Heh heh... that seems kinda squiffy to me. Might not bother other people or that they find the justification absolutely okay. Which is cool... folks like what they like. But me? That just seems a forced justification to avoid saying it's a metagame consideration. But you know... if others don't see it as a force justification then it's not surprising nor incorrect when they say it isn't a metagame consideration either. We just see it differently, with neither side being right and neither side being wrong, it's all just perspective. [/QUOTE]
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