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<blockquote data-quote="Neonchameleon" data-source="post: 9091740" data-attributes="member: 87792"><p>I want to roll two smaller dice. It's awkward numbers (it would have to be d6+d4) to feel visceral. Or an equivalent ability could be added.</p><p></p><p>Agreed. I commented and have been for a while that at the very least the non-casters should get a feat <em>plus</em> an ability at every ASI level as the casters get a feat plus a spell.</p><p></p><p>They did imply they were on this.</p><p></p><p>Agreed. I think this is the only part they've said they were changing that didn't deserve to be dumped in a toxic waste pit.</p><p></p><p>... THAT SHOULDN'T BE WHY THE BAD DECISION IS REVERTED. I missed that.</p><p></p><p>The reason to revert is Paladins aren't demi-clerics and rangers aren't demi-druids and bards should be their own thing.</p><p></p><p>Here I disagree emphatically. Spells known casters like the sorcerer, bard, ranger, and warlock should have the absolute <em>widest</em> lists because that allows the player to customise them however the player wants and to do so between sessions. There may be suggestions - but leave out of character choices up to the player. If someone wants to play a sorcerer with a teleportation theme starting with Blink and Misty Step that learns to use their big trick to make Teleportation Circles <em>let them</em>. If players think that their character shouldn't get such spells then they don't.</p><p></p><p>The spell lists that need the biggest trims are the Spells Prepared casters who can change their spells prepared at every long rest - the druid, cleric, and paladin. Both to prevent book-faffing in session and because they are generic rather than individual spell lists.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 9091740, member: 87792"] I want to roll two smaller dice. It's awkward numbers (it would have to be d6+d4) to feel visceral. Or an equivalent ability could be added. Agreed. I commented and have been for a while that at the very least the non-casters should get a feat [I]plus[/I] an ability at every ASI level as the casters get a feat plus a spell. They did imply they were on this. Agreed. I think this is the only part they've said they were changing that didn't deserve to be dumped in a toxic waste pit. ... THAT SHOULDN'T BE WHY THE BAD DECISION IS REVERTED. I missed that. The reason to revert is Paladins aren't demi-clerics and rangers aren't demi-druids and bards should be their own thing. Here I disagree emphatically. Spells known casters like the sorcerer, bard, ranger, and warlock should have the absolute [I]widest[/I] lists because that allows the player to customise them however the player wants and to do so between sessions. There may be suggestions - but leave out of character choices up to the player. If someone wants to play a sorcerer with a teleportation theme starting with Blink and Misty Step that learns to use their big trick to make Teleportation Circles [I]let them[/I]. If players think that their character shouldn't get such spells then they don't. The spell lists that need the biggest trims are the Spells Prepared casters who can change their spells prepared at every long rest - the druid, cleric, and paladin. Both to prevent book-faffing in session and because they are generic rather than individual spell lists. [/QUOTE]
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