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One D&D Survey Feedback: Weapon Mastery Spectacular; Warlock and Wizard Mixed Reactions
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<blockquote data-quote="DEFCON 1" data-source="post: 9091949" data-attributes="member: 7006"><p>No, it's the problem of the player. <em>The player </em>is choosing to prioritize overpowering game mechanics to try and dominate the game, rather than creating an interesting character to play.</p><p></p><p>Needing the game to wall off all kinds of abilities into discreet little buckets in order to FORCE players to play for theme rather than just to be OP is pointless. The player either wants to play to theme or doesn't. And if (general) you are playing with players who play to OP and you're sick of it... then (general) you should find new players, not expect WotC to change up the rules so that those players can't play their way anymore. It's not WotC's job to solve (general) your boredom issues for you.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 9091949, member: 7006"] No, it's the problem of the player. [I]The player [/I]is choosing to prioritize overpowering game mechanics to try and dominate the game, rather than creating an interesting character to play. Needing the game to wall off all kinds of abilities into discreet little buckets in order to FORCE players to play for theme rather than just to be OP is pointless. The player either wants to play to theme or doesn't. And if (general) you are playing with players who play to OP and you're sick of it... then (general) you should find new players, not expect WotC to change up the rules so that those players can't play their way anymore. It's not WotC's job to solve (general) your boredom issues for you. [/QUOTE]
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One D&D Survey Feedback: Weapon Mastery Spectacular; Warlock and Wizard Mixed Reactions
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