Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
One D&D Survey Feedback: Weapon Mastery Spectacular; Warlock and Wizard Mixed Reactions
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Shardstone" data-source="post: 9091985" data-attributes="member: 6807784"><p>Sometimes replying to you is difficult because I not only have to reply to your original point, but I also have to deal assumptions you make and go with like they're fact when they're just assumptions.</p><p></p><p>My problem is that it takes up too much narrative space. If the other classes had just as big spell lists, then it would take up a lot less space. I don't necessarily care if they're class-only spells or spells for several classes, the point is, everything new they get (looking at splat books), the Wizard got too. Since spells are essentially class features for spellcasters, the Wizard gets more and more and more class features while the other arcane casters don't.</p><p></p><p>This isn't a big deal. I don't want you assuming I'm making it a big deal, because I know you probably will in your reply anyway. However, a bunch of small things can have an effect when together. Custom class spell lists basically divide up hundreds of features unequally while failing to give other classes anything in recompense. Changing this would go a long way to enhancing class identity, which I think current custom spell lists largely lack. </p><p></p><p>This leads me to my second issue. So many spells overlap on custom spell lists. If more than 60% of your spell list is shared by another class, and if the unshared spells are just yours, there's really no reason to have custom class lists. It'd be better to have generic lists + custom class spells (at least a dozen or so for each spellcaster, more for the half-casters). </p><p></p><p>This is a personal problem for me. When I read the spell lists, I never feel inspired. That's because surrounding "Hagar's Creepy Dance Party" are 20 other 3rd level spells shared by the wizard and sorcerer and artificer. Ultimately, I have to go through the custom list, find the unique spells, cross reference to see if they're different, and then look up each spell in the back of the book individually to grok the identity. If there were generic lists in the back of the book and unique custom spells included in the class description, then I'd be able to see class identity.</p></blockquote><p></p>
[QUOTE="Shardstone, post: 9091985, member: 6807784"] Sometimes replying to you is difficult because I not only have to reply to your original point, but I also have to deal assumptions you make and go with like they're fact when they're just assumptions. My problem is that it takes up too much narrative space. If the other classes had just as big spell lists, then it would take up a lot less space. I don't necessarily care if they're class-only spells or spells for several classes, the point is, everything new they get (looking at splat books), the Wizard got too. Since spells are essentially class features for spellcasters, the Wizard gets more and more and more class features while the other arcane casters don't. This isn't a big deal. I don't want you assuming I'm making it a big deal, because I know you probably will in your reply anyway. However, a bunch of small things can have an effect when together. Custom class spell lists basically divide up hundreds of features unequally while failing to give other classes anything in recompense. Changing this would go a long way to enhancing class identity, which I think current custom spell lists largely lack. This leads me to my second issue. So many spells overlap on custom spell lists. If more than 60% of your spell list is shared by another class, and if the unshared spells are just yours, there's really no reason to have custom class lists. It'd be better to have generic lists + custom class spells (at least a dozen or so for each spellcaster, more for the half-casters). This is a personal problem for me. When I read the spell lists, I never feel inspired. That's because surrounding "Hagar's Creepy Dance Party" are 20 other 3rd level spells shared by the wizard and sorcerer and artificer. Ultimately, I have to go through the custom list, find the unique spells, cross reference to see if they're different, and then look up each spell in the back of the book individually to grok the identity. If there were generic lists in the back of the book and unique custom spells included in the class description, then I'd be able to see class identity. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
One D&D Survey Feedback: Weapon Mastery Spectacular; Warlock and Wizard Mixed Reactions
Top