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One D&D Survey Feedback: Weapon Mastery Spectacular; Warlock and Wizard Mixed Reactions
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<blockquote data-quote="Clint_L" data-source="post: 9092337" data-attributes="member: 7035894"><p>Sure. But there are other masteries than topple and flex. Flex would be my last pick, and apparently a lot of folks feel the same, which is why WotC are going to improve it.</p><p></p><p>Flex gives you no advantage if you already use a versatile weapon with two hands (e.g. monks). What are your thoughts on that? Why do you keep writing as if fighters are the only class that matter?</p><p></p><p>What does "valid mechanically" mean? It is valid in the sense that +.7 DPR is a valid number. I have explained why I don't like it: it is a very weak DPR increase and gives no tactical advantages.</p><p></p><p>Not sure what "mechanical semantics" means. I don't see that there is much to debate - we know exactly how much better 1 damage die step is: 1 damage, times your chance to hit, times your chance to critical. Assuming a generous chance to hit, it works out to about .7 DPR. There's no debate. If you consider that "way better," then that is your prerogative. I consider it pretty paltry.</p><p></p><p>That wasn't your agurment. Your argument was that it is strong. It is worth about .7 DPR. Context matters, but I don't consider that strong. If your new argument is that increasing die sizes are more fun to roll, then fair enough - that's your subjective experience and who am I to judge? But objectively speaking, flex is very weak compared to other masteries, which is why it was rejected.</p></blockquote><p></p>
[QUOTE="Clint_L, post: 9092337, member: 7035894"] Sure. But there are other masteries than topple and flex. Flex would be my last pick, and apparently a lot of folks feel the same, which is why WotC are going to improve it. Flex gives you no advantage if you already use a versatile weapon with two hands (e.g. monks). What are your thoughts on that? Why do you keep writing as if fighters are the only class that matter? What does "valid mechanically" mean? It is valid in the sense that +.7 DPR is a valid number. I have explained why I don't like it: it is a very weak DPR increase and gives no tactical advantages. Not sure what "mechanical semantics" means. I don't see that there is much to debate - we know exactly how much better 1 damage die step is: 1 damage, times your chance to hit, times your chance to critical. Assuming a generous chance to hit, it works out to about .7 DPR. There's no debate. If you consider that "way better," then that is your prerogative. I consider it pretty paltry. That wasn't your agurment. Your argument was that it is strong. It is worth about .7 DPR. Context matters, but I don't consider that strong. If your new argument is that increasing die sizes are more fun to roll, then fair enough - that's your subjective experience and who am I to judge? But objectively speaking, flex is very weak compared to other masteries, which is why it was rejected. [/QUOTE]
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One D&D Survey Feedback: Weapon Mastery Spectacular; Warlock and Wizard Mixed Reactions
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