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One D&D Survey Feedback: Weapon Mastery Spectacular; Warlock and Wizard Mixed Reactions
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<blockquote data-quote="Clint_L" data-source="post: 9092582" data-attributes="member: 7035894"><p>Well...if your cake is about .7 DPA, and if you're not a monk - shouldn't monks get to have their cake and eat it too?</p><p></p><p>Like, I want just one person who is defending flex to explain why it shouldn't benefit the one class that almost universally uses versatile weapons. I mean, I know why you're not - you can't defend it and just don't want to admit that you are wrong about flex. Flex basically makes versatile weapons no longer versatile. It actually nerfs monks in comparison to other classes (i.e. if a fighter was using a spear with a shield, and a monk was using a spear with two hands, at least the monk got to do a bit more damage. Not anymore).</p><p></p><p>As for the other masteries being worth about 1 DPA, that's not close to being true. </p><p></p><p>Topple is worth much more than 1 DPA - giving your entire party advantage against a foe is extremely valuable, potentially increasing everyone's DPA. Not to mention the tactical advantages offered by your opponent being prone.</p><p></p><p>Graze is worth about +2-3 extra DPA once you reach +5 strength, and bypasses defences completely - it actually becomes more valuable the higher your opponent's AC. </p><p></p><p>Vex's advantage on every attack following a hit is going to be worth significantly more than 1DPA in almost any situation. Much more.</p><p></p><p>Cleave is on average probably worth more than flex, and certainly far, far stronger when fighting multiple foes (though I think cleave is too situational and should also be improved).</p><p></p><p>Nick is a better DPA increase and frees up your bonus action, and which class is going to be taking nick? Rogues. Which class always has something they can do with their bonus action? Rogues.</p><p></p><p>Push is hard to convert straight into DPA, but I think most players will happily trade 1 DPA for the kind of battlefield control that push opens up.</p><p></p><p>Sap will very likely reduce your opponent's damage by much more than 1DPA, though it gets watered down the more attacks your opponent has. Very strong at low levels - consider against a monster like an ogre.</p><p></p><p>Slow is similar to push - again, I think most players would gladly trade a tiny DPA increase for this much control.</p><p></p><p>I think it is very, very hard to make a case that flex is anything but the worst mastery - and again, totally unusable by the class that most needs something from versatile weapons.</p></blockquote><p></p>
[QUOTE="Clint_L, post: 9092582, member: 7035894"] Well...if your cake is about .7 DPA, and if you're not a monk - shouldn't monks get to have their cake and eat it too? Like, I want just one person who is defending flex to explain why it shouldn't benefit the one class that almost universally uses versatile weapons. I mean, I know why you're not - you can't defend it and just don't want to admit that you are wrong about flex. Flex basically makes versatile weapons no longer versatile. It actually nerfs monks in comparison to other classes (i.e. if a fighter was using a spear with a shield, and a monk was using a spear with two hands, at least the monk got to do a bit more damage. Not anymore). As for the other masteries being worth about 1 DPA, that's not close to being true. Topple is worth much more than 1 DPA - giving your entire party advantage against a foe is extremely valuable, potentially increasing everyone's DPA. Not to mention the tactical advantages offered by your opponent being prone. Graze is worth about +2-3 extra DPA once you reach +5 strength, and bypasses defences completely - it actually becomes more valuable the higher your opponent's AC. Vex's advantage on every attack following a hit is going to be worth significantly more than 1DPA in almost any situation. Much more. Cleave is on average probably worth more than flex, and certainly far, far stronger when fighting multiple foes (though I think cleave is too situational and should also be improved). Nick is a better DPA increase and frees up your bonus action, and which class is going to be taking nick? Rogues. Which class always has something they can do with their bonus action? Rogues. Push is hard to convert straight into DPA, but I think most players will happily trade 1 DPA for the kind of battlefield control that push opens up. Sap will very likely reduce your opponent's damage by much more than 1DPA, though it gets watered down the more attacks your opponent has. Very strong at low levels - consider against a monster like an ogre. Slow is similar to push - again, I think most players would gladly trade a tiny DPA increase for this much control. I think it is very, very hard to make a case that flex is anything but the worst mastery - and again, totally unusable by the class that most needs something from versatile weapons. [/QUOTE]
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