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One D&D Survey Feedback: Weapon Mastery Spectacular; Warlock and Wizard Mixed Reactions
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<blockquote data-quote="Ashrym" data-source="post: 9092688" data-attributes="member: 6750235"><p>That "something" was fun. I hope most classes gain their spell lists back and bards still pick a list, tbh. I liked it. Do the same for sorcerers. That was a meaningful choice that established a lot of flavor in the the style. Adding those options adds more bard tropes. It's only an issue if a person wants to deny others those tropes in favor of their own perception of the class.</p><p></p><p>Characters using a two-handed weapon are typically already gaining a larger damage die and players using a shield are already gaining that AC bonus. Characters who cannot use a shield or the standard two-handed weapons don't need flex because they can use the versatile trait instead. I wouldn't count it as both bonuses either. I do think it's useful, however, for a shield style build for the extra damage.</p><p></p><p>Or warlock. Or psionic if it gets added.</p><p></p><p>Wizards have the largest spell list in the UA because sorcerers, bards, and warlocks cannot swap spells on a rest and end up with access to only selected spells on level up. Plus the ritual caster traits that favor wizards. Plus the ability to modify and create spells that would be exclusive to the wizard. It's the subclasses that needed a bit more. The class had plenty going for it.</p><p></p><p>Access to the spell list isn't a dead level. Sorcerers, warlocks, and bards cannot access the full wizard list. Only the spells known, which is less than the spellbook menchanics.</p><p></p><p>Why does the wizard need to be needed if no other class does? The wizard isn't needed. The wizard has some clear advantages in the existing spellcasting mechanic and still had those in the UA with better spell access via rest mechanic, better ritual mechanics, and the exclusive spell creation.</p><p></p><p>Versatile helps characters who don't use a shield and cannot use more damaging weapons. Like a monk or possibly a bard.</p><p></p><p>A character isn't give up AC if they don't have or cannot use a shield.</p><p></p><p>The spell modification and spell creation abilities are very thematic to a wizard.</p><p></p><p>What's taking that away in the UA? Spells known is alwasy a subset of wizard spells instead of the wizard list.</p><p></p><p>Different argument, but primal bards don't make better rangers. They make something between a ranger and a druid. That's a spellcaster vs martial attacker argument and the bard being the spell caster isn't significant.</p><p></p><p>Except they don't. Clerics and druids have a different spell from wizards completely, and spells known restricts bards, sorcerers, and warlocks to the subset of wizard spells that they learned.</p><p></p><p>In general.......</p><p></p><p>I think flex is more situational than bad.</p><p></p><p>I prefer class lists to shared lists but I was seeing the opportunity with the bard selecting a list and choosing spells from within that list. I would push for sorcerers to have the same choice. That ends up with a class focused on metamagic vs a class focused on inspiration and skills. Seems good to me.</p><p></p><p>There are still a lot of options moving ahead. A good bard spell list works. A basic bard list with a choice of an additional class list works. No bard class list and tagging spells as arcane, divine, or primal can work. Selecting a class list form which to initially choose spells works. One of the key points to the bard is the diverse spell selection and there should be several ways to accomplish that.</p></blockquote><p></p>
[QUOTE="Ashrym, post: 9092688, member: 6750235"] That "something" was fun. I hope most classes gain their spell lists back and bards still pick a list, tbh. I liked it. Do the same for sorcerers. That was a meaningful choice that established a lot of flavor in the the style. Adding those options adds more bard tropes. It's only an issue if a person wants to deny others those tropes in favor of their own perception of the class. Characters using a two-handed weapon are typically already gaining a larger damage die and players using a shield are already gaining that AC bonus. Characters who cannot use a shield or the standard two-handed weapons don't need flex because they can use the versatile trait instead. I wouldn't count it as both bonuses either. I do think it's useful, however, for a shield style build for the extra damage. Or warlock. Or psionic if it gets added. Wizards have the largest spell list in the UA because sorcerers, bards, and warlocks cannot swap spells on a rest and end up with access to only selected spells on level up. Plus the ritual caster traits that favor wizards. Plus the ability to modify and create spells that would be exclusive to the wizard. It's the subclasses that needed a bit more. The class had plenty going for it. Access to the spell list isn't a dead level. Sorcerers, warlocks, and bards cannot access the full wizard list. Only the spells known, which is less than the spellbook menchanics. Why does the wizard need to be needed if no other class does? The wizard isn't needed. The wizard has some clear advantages in the existing spellcasting mechanic and still had those in the UA with better spell access via rest mechanic, better ritual mechanics, and the exclusive spell creation. Versatile helps characters who don't use a shield and cannot use more damaging weapons. Like a monk or possibly a bard. A character isn't give up AC if they don't have or cannot use a shield. The spell modification and spell creation abilities are very thematic to a wizard. What's taking that away in the UA? Spells known is alwasy a subset of wizard spells instead of the wizard list. Different argument, but primal bards don't make better rangers. They make something between a ranger and a druid. That's a spellcaster vs martial attacker argument and the bard being the spell caster isn't significant. Except they don't. Clerics and druids have a different spell from wizards completely, and spells known restricts bards, sorcerers, and warlocks to the subset of wizard spells that they learned. In general....... I think flex is more situational than bad. I prefer class lists to shared lists but I was seeing the opportunity with the bard selecting a list and choosing spells from within that list. I would push for sorcerers to have the same choice. That ends up with a class focused on metamagic vs a class focused on inspiration and skills. Seems good to me. There are still a lot of options moving ahead. A good bard spell list works. A basic bard list with a choice of an additional class list works. No bard class list and tagging spells as arcane, divine, or primal can work. Selecting a class list form which to initially choose spells works. One of the key points to the bard is the diverse spell selection and there should be several ways to accomplish that. [/QUOTE]
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