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One D&D Survey Feedback: Weapon Mastery Spectacular; Warlock and Wizard Mixed Reactions
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<blockquote data-quote="DEFCON 1" data-source="post: 9105065" data-attributes="member: 7006"><p>That's what it seemed like a number of people felt were missing for Fighters, not enough skills. Now I don't personally agree, because like you, having extra skills does not actually seem to me to gain "out-of-combat" utility. Heck I don't even think giving Fighters Expertise would necessarily even do a whole lot to help, because they'd just usually select it in two skills they were already good at, like Athletics and Perception. So players wouldn't be widening their O-O-C scope, just improving what they already could do.</p><p></p><p>At the end of the day... in my personal opinion what makes any character good "out-of-combat" is the quality of ideas that <em>the player</em> thinks of that they suggest their character do. Identifying where they think traps might be, remembering to comment they are looking out for ambushes, making strong arguments while in discussion with NPCs, knowing when there might be lore-based information in the world to draw from. Having lots of skills or other features do not do much good if (general) you as a player don't come up with any ideas to tell the DM what you are doing to warrant them calling for a check in the first place.</p><p></p><p>To me that's the best way for a Fighter PC to be good out-of-combat... the player just comes up with good and smart ideas. And you don't need any game mechanics to do that.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 9105065, member: 7006"] That's what it seemed like a number of people felt were missing for Fighters, not enough skills. Now I don't personally agree, because like you, having extra skills does not actually seem to me to gain "out-of-combat" utility. Heck I don't even think giving Fighters Expertise would necessarily even do a whole lot to help, because they'd just usually select it in two skills they were already good at, like Athletics and Perception. So players wouldn't be widening their O-O-C scope, just improving what they already could do. At the end of the day... in my personal opinion what makes any character good "out-of-combat" is the quality of ideas that [I]the player[/I] thinks of that they suggest their character do. Identifying where they think traps might be, remembering to comment they are looking out for ambushes, making strong arguments while in discussion with NPCs, knowing when there might be lore-based information in the world to draw from. Having lots of skills or other features do not do much good if (general) you as a player don't come up with any ideas to tell the DM what you are doing to warrant them calling for a check in the first place. To me that's the best way for a Fighter PC to be good out-of-combat... the player just comes up with good and smart ideas. And you don't need any game mechanics to do that. [/QUOTE]
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