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<blockquote data-quote="DEFCON 1" data-source="post: 9112408" data-attributes="member: 7006"><p>"Good ideas" are merely players thinking of things to do. What do they want to accomplish? If players are not thinking of things to do... then they are doing nothing but stating "I want to make an Athletics check" or "I want to make a History check". But then most likely the DM is going to ask "Why?"</p><p></p><p>Why are (general) you wanting to make an Athletics check? The player will of course then have to state their idea, which is "I want to get over that wall". Or why do they want to make a History check? And the reason is they had the idea of "I want to know how old this wall is."</p><p></p><p>We're not talking about Looney Toons plans... we're talking about simple roleplaying. You as a player decide what it is you wish to do. That's it. What do you want to do? That's the <strong>idea</strong> you come up with... deciding what you wish to accomplish. And having additional proficient skills or features on your character sheet is not required for that at all. You as a player can still think of whatever it is you want to do for as long as you want, regardless of the amount of game mechanics your character sheet has. The only reason why a particular class would need more skills or class features for "out of combat" actions is to be slightly better at then having to roll the dice <em>after</em> you've come up with what it is you wish to do.</p><p></p><p>Yes, some players don't have any desire or want to roleplay or think of what their character wishes to do. And that's fine. But if that's the case... giving their PC's class additional skills or class features won't suddenly change that for them-- they still won't care to come up with ideas of things to do. Mechanics are there to facilitate your ideas, not to generate them. So how much stuff a player does "out of combat" is entirely based on what it is they decide they want their PC to do.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 9112408, member: 7006"] "Good ideas" are merely players thinking of things to do. What do they want to accomplish? If players are not thinking of things to do... then they are doing nothing but stating "I want to make an Athletics check" or "I want to make a History check". But then most likely the DM is going to ask "Why?" Why are (general) you wanting to make an Athletics check? The player will of course then have to state their idea, which is "I want to get over that wall". Or why do they want to make a History check? And the reason is they had the idea of "I want to know how old this wall is." We're not talking about Looney Toons plans... we're talking about simple roleplaying. You as a player decide what it is you wish to do. That's it. What do you want to do? That's the [B]idea[/B] you come up with... deciding what you wish to accomplish. And having additional proficient skills or features on your character sheet is not required for that at all. You as a player can still think of whatever it is you want to do for as long as you want, regardless of the amount of game mechanics your character sheet has. The only reason why a particular class would need more skills or class features for "out of combat" actions is to be slightly better at then having to roll the dice [I]after[/I] you've come up with what it is you wish to do. Yes, some players don't have any desire or want to roleplay or think of what their character wishes to do. And that's fine. But if that's the case... giving their PC's class additional skills or class features won't suddenly change that for them-- they still won't care to come up with ideas of things to do. Mechanics are there to facilitate your ideas, not to generate them. So how much stuff a player does "out of combat" is entirely based on what it is they decide they want their PC to do. [/QUOTE]
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