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One D&D Survey Feedback: Weapon Mastery Spectacular; Warlock and Wizard Mixed Reactions
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<blockquote data-quote="Remathilis" data-source="post: 9117134" data-attributes="member: 7635"><p>Back in 2nd edition, I played a single class thief in a game dominated by mages. As such, a lot of the stealthy stuff was easily handled by a mage with the correct spells and magic items. Having not designed my thief to be a pickpocket, the things he was good at (locks, traps, scouting, etc) were outshined by magic. </p><p></p><p>By your logic, it doesn't matter how or who unlocks a door, as long as it's unlocked. But much of the time, my character contributed little to the quest. At best, I saved the mages a spell slot (assuming I don't fail my roll, something magic never worries about). Could I roleplay? Come up with plans and ideas? Sure. But so could everyone else. </p><p></p><p>For what it's worth, 3rd edition didn't fix that problem, it made it worse thanks to multi-classing skill rules and cheap wands. But at least I had sneak attack so I had something to do in combat (provided it wasn't against undead or constructs).</p><p></p><p>So I get the desire for martials to have a few I win buttons. I am annoyed that expertise is increasingly being given to non-experts since that is again taking an advantage for martials and giving it to casters. (I give weapon mastery about a year before every class has access to it via subclass).</p></blockquote><p></p>
[QUOTE="Remathilis, post: 9117134, member: 7635"] Back in 2nd edition, I played a single class thief in a game dominated by mages. As such, a lot of the stealthy stuff was easily handled by a mage with the correct spells and magic items. Having not designed my thief to be a pickpocket, the things he was good at (locks, traps, scouting, etc) were outshined by magic. By your logic, it doesn't matter how or who unlocks a door, as long as it's unlocked. But much of the time, my character contributed little to the quest. At best, I saved the mages a spell slot (assuming I don't fail my roll, something magic never worries about). Could I roleplay? Come up with plans and ideas? Sure. But so could everyone else. For what it's worth, 3rd edition didn't fix that problem, it made it worse thanks to multi-classing skill rules and cheap wands. But at least I had sneak attack so I had something to do in combat (provided it wasn't against undead or constructs). So I get the desire for martials to have a few I win buttons. I am annoyed that expertise is increasingly being given to non-experts since that is again taking an advantage for martials and giving it to casters. (I give weapon mastery about a year before every class has access to it via subclass). [/QUOTE]
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