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One D&D Survey Feedback: Weapon Mastery Spectacular; Warlock and Wizard Mixed Reactions
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<blockquote data-quote="Mirrorrorrim" data-source="post: 9118994" data-attributes="member: 7040132"><p>If you are asking if I treat everyone equally, then yes. But I make sure that everyone gets their spotlight, has basic background information appropriate for their character, has an opportunity to roleplay, and isn't steamrolled by others who want to muscle in on the interaction because their stats are higher.</p><p></p><p>They may not get the exact same information delivered in the same way due to differing perspective, but my intent is that they get appropriate information for both the roll and the need for the story to progress.</p><p></p><p>BG3 is a delightful example that is similar to how I do things. There are usually multiple ways to approach a problem based on background, some more relevant than others based on the NPC being interacted with, with some dialogue options impacting favor without rolls, but also allowing multiple skills to approach the interaction differently. Some DCs are higher or lower based on relevance. The warlock wearing a devil-wing cape is not going to get the same interaction with the town guard as the Paladin wielding the shield emblazoned with the symbol of the sun god. And the paladin will get a different interaction from the green hag in the woods that has the knowledge the heroes seek.</p><p></p><p>The players know this and when they divvy up the social tasks, they tend to keep that in mind. But if their character is invested in something that they aren't good at, they may still engage in that interaction. It's not always the person who has the best stats doing a thing. We also like failing forward.</p></blockquote><p></p>
[QUOTE="Mirrorrorrim, post: 9118994, member: 7040132"] If you are asking if I treat everyone equally, then yes. But I make sure that everyone gets their spotlight, has basic background information appropriate for their character, has an opportunity to roleplay, and isn't steamrolled by others who want to muscle in on the interaction because their stats are higher. They may not get the exact same information delivered in the same way due to differing perspective, but my intent is that they get appropriate information for both the roll and the need for the story to progress. BG3 is a delightful example that is similar to how I do things. There are usually multiple ways to approach a problem based on background, some more relevant than others based on the NPC being interacted with, with some dialogue options impacting favor without rolls, but also allowing multiple skills to approach the interaction differently. Some DCs are higher or lower based on relevance. The warlock wearing a devil-wing cape is not going to get the same interaction with the town guard as the Paladin wielding the shield emblazoned with the symbol of the sun god. And the paladin will get a different interaction from the green hag in the woods that has the knowledge the heroes seek. The players know this and when they divvy up the social tasks, they tend to keep that in mind. But if their character is invested in something that they aren't good at, they may still engage in that interaction. It's not always the person who has the best stats doing a thing. We also like failing forward. [/QUOTE]
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One D&D Survey Feedback: Weapon Mastery Spectacular; Warlock and Wizard Mixed Reactions
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