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One D&D Survey Feedback: Weapon Mastery Spectacular; Warlock and Wizard Mixed Reactions
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<blockquote data-quote="doctorbadwolf" data-source="post: 9121140" data-attributes="member: 6704184"><p>So the thing we keep coming back to is this: I don’t agree that it’s a sacrifice, or that you are losing literally anything at all, by not using all of you long rest limited abilities every adventuring day. I don’t want the DM to run the game such that we are encouraged to reliably have 6+ encounters, either, though, and I know some folks here do like that gameplay. </p><p></p><p>But I don’t even look at how many slots are left when I long rest. I just reset them when the long rest is over. </p><p></p><p>And it just feels weird to me, both in terms of immersion and storytelling, to always be using the most firepower I think I safely can, whether it’s needful or not. Because it’s weird to go 100% vein-popping rage every time you need to smack someone, and it’d be weird to use a 6th level spell against enemies that can be taken out with swords and a few more turns of combat, or with a good intimidation check to get them to flee because their captain is dead, or whatever. </p><p></p><p>Like if I use a level 6 spell to kill guards that are there to slow us down, or to intimidate a larger group of guards to let us pass, that’s well spent. If I do it just to make sure I used that spell slot…that’s a huge waste.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 9121140, member: 6704184"] So the thing we keep coming back to is this: I don’t agree that it’s a sacrifice, or that you are losing literally anything at all, by not using all of you long rest limited abilities every adventuring day. I don’t want the DM to run the game such that we are encouraged to reliably have 6+ encounters, either, though, and I know some folks here do like that gameplay. But I don’t even look at how many slots are left when I long rest. I just reset them when the long rest is over. And it just feels weird to me, both in terms of immersion and storytelling, to always be using the most firepower I think I safely can, whether it’s needful or not. Because it’s weird to go 100% vein-popping rage every time you need to smack someone, and it’d be weird to use a 6th level spell against enemies that can be taken out with swords and a few more turns of combat, or with a good intimidation check to get them to flee because their captain is dead, or whatever. Like if I use a level 6 spell to kill guards that are there to slow us down, or to intimidate a larger group of guards to let us pass, that’s well spent. If I do it just to make sure I used that spell slot…that’s a huge waste. [/QUOTE]
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