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'One D&D' Takes 5E to New & Digital Places
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<blockquote data-quote="Staffan" data-source="post: 8736035" data-attributes="member: 907"><p>This new race 'ardling seems fair to the good ole' aasimar.</p><p></p><p></p><p>I'm pretty sure they said the same with the release of 5e as well. That's why they called the playtest version "D&D Next", because they didn't want to put a number on it. Apple does the same with their IPads, it's always just "the new iPad" and if differentiation is needed they use the release year. I guess it's just a thing with some marketing people.</p><p></p><p></p><p>Many of them already did, e.g. tieflings and drow.</p><p></p><p>The way I understand it, the game mechanics aren't going to change much (though there will be some changes as shown by conditions and possibly different rules for crits and such), but character creation will. Basically, take the following encounter description from Waterdeep: Dragon Heist:</p><p></p><p>[SPOILER]When the characters arrive at her home, Grinda is holed up inside, having barricaded the doors with furniture. Trying to break down the doors are four members of the Xanathar Guild (CE male human bandits) under the command of a dwarf enforcer named Noska Ur’gray (see appendix B). A merrow also under Noska’s command swims beneath the docks. It surfaces to attack when the characters arrive.[/SPOILER]</p><p>That's still going to be a perfectly valid description of an encounter. It's just that the stats for the bandits and the merrow might not be quite the same.</p></blockquote><p></p>
[QUOTE="Staffan, post: 8736035, member: 907"] This new race 'ardling seems fair to the good ole' aasimar. I'm pretty sure they said the same with the release of 5e as well. That's why they called the playtest version "D&D Next", because they didn't want to put a number on it. Apple does the same with their IPads, it's always just "the new iPad" and if differentiation is needed they use the release year. I guess it's just a thing with some marketing people. Many of them already did, e.g. tieflings and drow. The way I understand it, the game mechanics aren't going to change much (though there will be some changes as shown by conditions and possibly different rules for crits and such), but character creation will. Basically, take the following encounter description from Waterdeep: Dragon Heist: [SPOILER]When the characters arrive at her home, Grinda is holed up inside, having barricaded the doors with furniture. Trying to break down the doors are four members of the Xanathar Guild (CE male human bandits) under the command of a dwarf enforcer named Noska Ur’gray (see appendix B). A merrow also under Noska’s command swims beneath the docks. It surfaces to attack when the characters arrive.[/SPOILER] That's still going to be a perfectly valid description of an encounter. It's just that the stats for the bandits and the merrow might not be quite the same. [/QUOTE]
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