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'One D&D' Takes 5E to New & Digital Places
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<blockquote data-quote="MNblockhead" data-source="post: 8739039" data-attributes="member: 6796661"><p>Overall I'm feeling good about this. A better organized DM's guide would alone make me buy the new one. More evergreen organization of class spell lists is a good move--though I wish they would make the schools of magic more clear, distinct, and obvious. I like that you have more options to roll your own character origins, though I do hope that they keep standard, traditional templates as an option for those who want more traditional race and class combos. </p><p></p><p>As for the VTT, hmm. Will have to wait and see. I'm a cynic with VTTs. I run my games exclusively online these days and have used a lot of different VTTs over the last five or so years. Have yet to find the goldilocks VTT for 5e. What they showed looks kinda neat, and I could see running a WotC advanture all prepped for it. But that type of 3D visuals will make it hard to just throw up a map and play. I imagine it would take more prep time than I care to expend to run third-party and home-brew adventures in it. Also, what I really want more than anything in a VTT, who would REALLY help this lazy dungeon master, is easy, smooth, rules-compliant automations of tracking buffs and conditions, applying area-of-effect spells and automating the saves and damage, tracking spell durations, prompting concentration checks, etc. </p><p></p><p>I'm not getting my hopes up with the VTT, but I'll keep my eyes on it. I AM worried that with their own VTT that WotC may try to make it much more difficult to import your DnD Beyond content into other VTTs or to buy official WotC content in other VTTs. I hope they compete on the quality, features, and performance of their own VTT rather than on making it the only place to easily get official content legally in a VTT.</p></blockquote><p></p>
[QUOTE="MNblockhead, post: 8739039, member: 6796661"] Overall I'm feeling good about this. A better organized DM's guide would alone make me buy the new one. More evergreen organization of class spell lists is a good move--though I wish they would make the schools of magic more clear, distinct, and obvious. I like that you have more options to roll your own character origins, though I do hope that they keep standard, traditional templates as an option for those who want more traditional race and class combos. As for the VTT, hmm. Will have to wait and see. I'm a cynic with VTTs. I run my games exclusively online these days and have used a lot of different VTTs over the last five or so years. Have yet to find the goldilocks VTT for 5e. What they showed looks kinda neat, and I could see running a WotC advanture all prepped for it. But that type of 3D visuals will make it hard to just throw up a map and play. I imagine it would take more prep time than I care to expend to run third-party and home-brew adventures in it. Also, what I really want more than anything in a VTT, who would REALLY help this lazy dungeon master, is easy, smooth, rules-compliant automations of tracking buffs and conditions, applying area-of-effect spells and automating the saves and damage, tracking spell durations, prompting concentration checks, etc. I'm not getting my hopes up with the VTT, but I'll keep my eyes on it. I AM worried that with their own VTT that WotC may try to make it much more difficult to import your DnD Beyond content into other VTTs or to buy official WotC content in other VTTs. I hope they compete on the quality, features, and performance of their own VTT rather than on making it the only place to easily get official content legally in a VTT. [/QUOTE]
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