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'One D&D' Takes 5E to New & Digital Places
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<blockquote data-quote="MReav" data-source="post: 8742065" data-attributes="member: 6779931"><p>Personally, I think if they want to have "human with animal head" idea using deities as inspiration, the Ardling should be a deity-descended entity rather than a celestial one. I do like the idea of having different planar ancestries affecting the racial traits.</p><p>So here are the ideas I'd like to see:</p><p>Supernal races such as the Ardling, Aasimar, and Tieflings represent a descendant of a union between a mortal and an otherworldly entity. While human unions do tend to be most commonly represented, it is possible to have elf, dwarf, orc, etc versions as well. Use the mortal race's stats to determine size and weight, and the supernal ancestry adds a multiplier to the maximum age.</p><p>Ardling: You have a god, avatar or chosen as your ancestor. Many deities also have a sacred animal or animals, and it is common for Ardlings to have heads of such creatures.</p><p>How the Ardling's abilities will work will probably need some hashing out, but they'd probably be similar to the playtest Tiefling in getting spells at third and fifth level, which could be chosen from a domain spell list, as well as get some sort of resistance.</p><p>Aasimar: Transfer the Ardling's current themes and abilities tying them to the different upper planes to the Aasimar and also add "Angelic" to the mix with an appropriate set of spells and cantrip to them. If you want to have more exotic looks for Aasimar, consider extra eyes, unusual skins colours (like what you'd find in Planetars, Astral Devas or Trumpet Archons), and even animal features (though not full animal head replacements).</p><p>Tiefling: Keep as is, but add Cambion to the list of backgrounds, since Succubi are not really flavoured to be from any one particular planar realm.</p><p>Have a sidebar for Tiefling and Aasimar establishing that the subraces mentioned in the main game are the most common branches, but there could be other subtypes representing an association with a specific type of fiend or celestial (with the Cambion being so common that it already gets represented) or archbeing.</p></blockquote><p></p>
[QUOTE="MReav, post: 8742065, member: 6779931"] Personally, I think if they want to have "human with animal head" idea using deities as inspiration, the Ardling should be a deity-descended entity rather than a celestial one. I do like the idea of having different planar ancestries affecting the racial traits. So here are the ideas I'd like to see: Supernal races such as the Ardling, Aasimar, and Tieflings represent a descendant of a union between a mortal and an otherworldly entity. While human unions do tend to be most commonly represented, it is possible to have elf, dwarf, orc, etc versions as well. Use the mortal race's stats to determine size and weight, and the supernal ancestry adds a multiplier to the maximum age. Ardling: You have a god, avatar or chosen as your ancestor. Many deities also have a sacred animal or animals, and it is common for Ardlings to have heads of such creatures. How the Ardling's abilities will work will probably need some hashing out, but they'd probably be similar to the playtest Tiefling in getting spells at third and fifth level, which could be chosen from a domain spell list, as well as get some sort of resistance. Aasimar: Transfer the Ardling's current themes and abilities tying them to the different upper planes to the Aasimar and also add "Angelic" to the mix with an appropriate set of spells and cantrip to them. If you want to have more exotic looks for Aasimar, consider extra eyes, unusual skins colours (like what you'd find in Planetars, Astral Devas or Trumpet Archons), and even animal features (though not full animal head replacements). Tiefling: Keep as is, but add Cambion to the list of backgrounds, since Succubi are not really flavoured to be from any one particular planar realm. Have a sidebar for Tiefling and Aasimar establishing that the subraces mentioned in the main game are the most common branches, but there could be other subtypes representing an association with a specific type of fiend or celestial (with the Cambion being so common that it already gets represented) or archbeing. [/QUOTE]
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