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<blockquote data-quote="Whizbang Dustyboots" data-source="post: 8753401" data-attributes="member: 11760"><p>I would be flabbergasted if they did away with actual spell lists. You don't want every sorcerer rocking Vicious Mockery and you don't want every bard slinging fireballs and lightning bolts. The spell categories just mean we don't need 10,000 variants of Magic Initiate every time a new class is added (the fact that they explicitly want to future-proof this suggests more classes to come after 2024, which is a pretty exciting thing being overlooked, I think). It also opens up other options, like monsters being more resistant or vulnerable to certain types of magic, which is also fun. (Fiends and undead being more vulnerable to divine magic, for instance, is a fun idea.)</p><p></p><p>And yes, eliminating trap choices, including spell choices, is something we should expect (and demand).</p><p></p><p>Here's a great example of why backwards compatibility works out for everyone. I think there will be a <em>lot</em> of people who want the old half-races to continue and they will be allowed to just use the 2014 PHB to make those characters. I would also expect to see a lot of third party and DMs Guild products reproducing them and other hybrid races like them (half-ogre is arguably the most popular race never to appear in a PHB, going back to the 1E era).</p></blockquote><p></p>
[QUOTE="Whizbang Dustyboots, post: 8753401, member: 11760"] I would be flabbergasted if they did away with actual spell lists. You don't want every sorcerer rocking Vicious Mockery and you don't want every bard slinging fireballs and lightning bolts. The spell categories just mean we don't need 10,000 variants of Magic Initiate every time a new class is added (the fact that they explicitly want to future-proof this suggests more classes to come after 2024, which is a pretty exciting thing being overlooked, I think). It also opens up other options, like monsters being more resistant or vulnerable to certain types of magic, which is also fun. (Fiends and undead being more vulnerable to divine magic, for instance, is a fun idea.) And yes, eliminating trap choices, including spell choices, is something we should expect (and demand). Here's a great example of why backwards compatibility works out for everyone. I think there will be a [I]lot[/I] of people who want the old half-races to continue and they will be allowed to just use the 2014 PHB to make those characters. I would also expect to see a lot of third party and DMs Guild products reproducing them and other hybrid races like them (half-ogre is arguably the most popular race never to appear in a PHB, going back to the 1E era). [/QUOTE]
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