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One Dark Night in Weeping Briar?
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<blockquote data-quote="ExploderWizard" data-source="post: 4722813" data-attributes="member: 66434"><p>Well the adventure was supposed to focus on "paragon" level play.<img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick out tongue :p" loading="lazy" data-shortname=":p" /> We had a good time making fun of the adventure as it went on. The skill challenge (if it can be called that) was so weak it didn't really matter. Either the party succeeded or the DM pretended they did to continue the adventure. </p><p> </p><p>If typical paragon level play involves wandering into a village at night (after being told that you utterly failed to deal with a dragon problem) without a penny in your pocket (not one PC had so much as a copper piece at 11th level-they must have been mugged by that dragon<img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite9" alt=":eek:" title="Eek! :eek:" loading="lazy" data-shortname=":eek:" />) then proceeding to fight 3 running combats to rescue a few villagers from evil mill creatures then I will skip this tier. The message this adventure sends seems to tell the PC's that they are not yet ready for real challenges such as dragons or giants. They are better off sticking with the type of village rescue stuff that they have been doing since level 1 only now with larger numbers.</p><p> </p><p>This looks like the type of adventure that gets thrown together in 10 minutes when you have to run something on the fly. This was supposed to be written to provide good PR for the game, wasn't it? I can't blame the 4E system for this mess, but the quality of this effort isn't doing the game any good.</p><p> </p><p>I played the adventure in my FLGS ( I was the dragonborn pally) with people that I met there for the first time. We had fun because we were all fairly fun, entertaining people and could laugh at the adventure together.</p></blockquote><p></p>
[QUOTE="ExploderWizard, post: 4722813, member: 66434"] Well the adventure was supposed to focus on "paragon" level play.:p We had a good time making fun of the adventure as it went on. The skill challenge (if it can be called that) was so weak it didn't really matter. Either the party succeeded or the DM pretended they did to continue the adventure. If typical paragon level play involves wandering into a village at night (after being told that you utterly failed to deal with a dragon problem) without a penny in your pocket (not one PC had so much as a copper piece at 11th level-they must have been mugged by that dragon:eek:) then proceeding to fight 3 running combats to rescue a few villagers from evil mill creatures then I will skip this tier. The message this adventure sends seems to tell the PC's that they are not yet ready for real challenges such as dragons or giants. They are better off sticking with the type of village rescue stuff that they have been doing since level 1 only now with larger numbers. This looks like the type of adventure that gets thrown together in 10 minutes when you have to run something on the fly. This was supposed to be written to provide good PR for the game, wasn't it? I can't blame the 4E system for this mess, but the quality of this effort isn't doing the game any good. I played the adventure in my FLGS ( I was the dragonborn pally) with people that I met there for the first time. We had fun because we were all fairly fun, entertaining people and could laugh at the adventure together. [/QUOTE]
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