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One DM for the campaign please
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<blockquote data-quote="Herremann the Wise" data-source="post: 2441272" data-attributes="member: 11300"><p>I DMed last weekend for our group. Four of the players also DM for our group. We don't exactly have problems, just a few instances of lively debate about a particular rule or circumstance. On the whole, we play by the rules as written so there is consistency there and very little genuine argument.</p><p></p><p>However, in terms of running the game, we all have our idiosynchrocies and expectations or "style" if you will. This can cause issues.</p><p></p><p>For example, in an effort to stop a player metagaming, I gave him information that was deliberately very broad. He was scouting out an old stone manor house when he spotted (37 check [+17 and rolled a 20]) a "strange flying creature" out of a broken window. It was actually a gargoyle but since his character had no ranks in any of the requisite knowledges, I gave him the "bland" information. Had he of related this information to the Diviner in the group, they would have realised very quickly it was a gargoyle - what I saw to be the "value" in the enormous spot check. However, I refused to give this out until that point.</p><p>Obviously there were a few complaints that a 20 on a spot check should give you something. However, he was too annoyed about the ruling to think further about it and actually ask the knowledge guru.</p><p>This was sorted out after the game and everything was cool. It was just how I interpreted the situation that caused the "problem".</p><p></p><p>In terms of rules lawyering, we're all pretty quick to pounce if one of the DMs has forgotten something. This ends up being more a laugh than a distraction. Although we did have a big hullabaloo over massive damage and temporary hit points one time. In fact, that debate is still ensuing.</p><p></p><p>All in all though, we just have a lot of fun.</p><p></p><p>Best Regards</p><p>Herremann the Wise</p></blockquote><p></p>
[QUOTE="Herremann the Wise, post: 2441272, member: 11300"] I DMed last weekend for our group. Four of the players also DM for our group. We don't exactly have problems, just a few instances of lively debate about a particular rule or circumstance. On the whole, we play by the rules as written so there is consistency there and very little genuine argument. However, in terms of running the game, we all have our idiosynchrocies and expectations or "style" if you will. This can cause issues. For example, in an effort to stop a player metagaming, I gave him information that was deliberately very broad. He was scouting out an old stone manor house when he spotted (37 check [+17 and rolled a 20]) a "strange flying creature" out of a broken window. It was actually a gargoyle but since his character had no ranks in any of the requisite knowledges, I gave him the "bland" information. Had he of related this information to the Diviner in the group, they would have realised very quickly it was a gargoyle - what I saw to be the "value" in the enormous spot check. However, I refused to give this out until that point. Obviously there were a few complaints that a 20 on a spot check should give you something. However, he was too annoyed about the ruling to think further about it and actually ask the knowledge guru. This was sorted out after the game and everything was cool. It was just how I interpreted the situation that caused the "problem". In terms of rules lawyering, we're all pretty quick to pounce if one of the DMs has forgotten something. This ends up being more a laugh than a distraction. Although we did have a big hullabaloo over massive damage and temporary hit points one time. In fact, that debate is still ensuing. All in all though, we just have a lot of fun. Best Regards Herremann the Wise [/QUOTE]
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