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One DM for the campaign please
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<blockquote data-quote="TheGM" data-source="post: 2441546" data-attributes="member: 34054"><p>I couldn't agree with this more. I have been primary GM for my groups for a very long time. Twice I have allowed others to run in one of my homebrews. Once went horrendously and we stopped it after two sessions, the second time went stupendously and I'm recruiting the player to run regular games for our growing number of online-primary members.</p><p></p><p>The difference in our case isn't just DM styles, it is also worldview. I won't go into it here, but one of them wanted to "imprint" his views on the world even when they didn't fit the world concept, the other just wanted to run games in a fleshed-out setting he was intimately familiar with.</p><p></p><p>Slightly different problem than you have - I'm a pretty laid back player, so DM calls were not my purvue in either case unless they asked me directly.</p></blockquote><p></p>
[QUOTE="TheGM, post: 2441546, member: 34054"] I couldn't agree with this more. I have been primary GM for my groups for a very long time. Twice I have allowed others to run in one of my homebrews. Once went horrendously and we stopped it after two sessions, the second time went stupendously and I'm recruiting the player to run regular games for our growing number of online-primary members. The difference in our case isn't just DM styles, it is also worldview. I won't go into it here, but one of them wanted to "imprint" his views on the world even when they didn't fit the world concept, the other just wanted to run games in a fleshed-out setting he was intimately familiar with. Slightly different problem than you have - I'm a pretty laid back player, so DM calls were not my purvue in either case unless they asked me directly. [/QUOTE]
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One DM for the campaign please
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