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<blockquote data-quote="Primitive Screwhead" data-source="post: 3330314" data-attributes="member: 20805"><p>I think a limited ability for specific weapon to ignore armor DR is an cool idea, but hard to fairly put into play. I think your skill based damage increase account for this nicely.. the better you target the guy, the less his armor will affect him.</p><p></p><p> Besides, have an item that ignores armor...guess what everyone will use? Trust me, I once handed out armor piercing ammo in a CP2020 game...no-one ever wanted to go back. Made armor slightly pointless. If you are going to do it, the item should deal less damage to the target, which ends up being essentially the same as armor anyway....</p><p></p><p>RE: Initiative. Sticky issue. How do you intend on this working?</p><p>- Roll every round variant: your action penalizes your next initiative roll.. doesn't gain the effect you are looking for</p><p>- RAW initiative: The chosen action 'delays' your turn by a number of points.... okay. What happens when said greatsword gets disintegrated mid draw? {or user gets grappled...a more likely scneario} Has the character just lost an action? The new tactic of the day turns into readying to tackle your opponent when they draw the big nasty sword..thereby denying them an action that turn!</p></blockquote><p></p>
[QUOTE="Primitive Screwhead, post: 3330314, member: 20805"] I think a limited ability for specific weapon to ignore armor DR is an cool idea, but hard to fairly put into play. I think your skill based damage increase account for this nicely.. the better you target the guy, the less his armor will affect him. Besides, have an item that ignores armor...guess what everyone will use? Trust me, I once handed out armor piercing ammo in a CP2020 game...no-one ever wanted to go back. Made armor slightly pointless. If you are going to do it, the item should deal less damage to the target, which ends up being essentially the same as armor anyway.... RE: Initiative. Sticky issue. How do you intend on this working? - Roll every round variant: your action penalizes your next initiative roll.. doesn't gain the effect you are looking for - RAW initiative: The chosen action 'delays' your turn by a number of points.... okay. What happens when said greatsword gets disintegrated mid draw? {or user gets grappled...a more likely scneario} Has the character just lost an action? The new tactic of the day turns into readying to tackle your opponent when they draw the big nasty sword..thereby denying them an action that turn! [/QUOTE]
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