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One DMs House Rules for Review
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<blockquote data-quote="Dremmen" data-source="post: 3339060" data-attributes="member: 30977"><p>On AP: Well, I was going to do a table and reference it, maybe keep it simple to keep a track of.</p><p></p><p>Skill Based Damage: For ranged weapon, since Dex adds to the To Hit roll, then it would translate to damage as every point beyond what you need to hit translates into extra damage. If you are high level you should be able to put that arrow where it counts.</p><p></p><p>Initiative Penalty: Surprise rounds, if you are in the party being surprised, you have an option - draw your weapon as a free action, giving you something to fight with when your turn comes up, and take a penalty depending on how large a weapon you choose to draw ( if you're smart, go for your belt knife instead of your battle axe ). Or resign yourself to being surprised, take no initiative penalties and don't draw a weapon as a free action and wait until your turn comes up to draw it using an attack-equivalent action. Or simply choose to defend yourself with your hands and don't worry about drwaing a weapon. Option, options..</p></blockquote><p></p>
[QUOTE="Dremmen, post: 3339060, member: 30977"] On AP: Well, I was going to do a table and reference it, maybe keep it simple to keep a track of. Skill Based Damage: For ranged weapon, since Dex adds to the To Hit roll, then it would translate to damage as every point beyond what you need to hit translates into extra damage. If you are high level you should be able to put that arrow where it counts. Initiative Penalty: Surprise rounds, if you are in the party being surprised, you have an option - draw your weapon as a free action, giving you something to fight with when your turn comes up, and take a penalty depending on how large a weapon you choose to draw ( if you're smart, go for your belt knife instead of your battle axe ). Or resign yourself to being surprised, take no initiative penalties and don't draw a weapon as a free action and wait until your turn comes up to draw it using an attack-equivalent action. Or simply choose to defend yourself with your hands and don't worry about drwaing a weapon. Option, options.. [/QUOTE]
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