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<blockquote data-quote="Dragonbait" data-source="post: 4998010" data-attributes="member: 29182"><p>It's easy in 4E (kobolds shift as a Minor action, goblins shift away if you miss them with an attack, gnolls generally do more damage to bloodied opponents and get combat bonuses in packs, bugbears do more damage to bloodied opponents). It's all part of the idea of making the different races unique.</p><p></p><p>In 3E it gets a little more vague. Hit points would probably be the deciding factor since all four were capable of sneaking and hiding from the better-than-average Dex in the four races you mentioned. If the PCs have a spell or item that can create daylight they might identify kobolds since they have daylight sensitivity. Bugbears could be identified because unlike gnolls, they have the scent ability. Kobolds and bugbears have better natural AC bonuses than goblins and gnolls.</p><p></p><p>Kobolds would stand out in 1E and 2E with their tiny hit points compared to goblins. If the DM rolls randomly for every creature, it's harder to tell. You might be fighting kobolds or you might be fighting a pack of goblins with terrible HP. Bugbears in 1E and 2E could stand out if they could take advantage of their stealth ability (if they had that.. My memory of those times are now fuzzy). I think they also had 1 more hit die than gnolls.</p><p></p><p>So, it's possible in all editions but the earlier the edition is the less obvious things become.</p></blockquote><p></p>
[QUOTE="Dragonbait, post: 4998010, member: 29182"] It's easy in 4E (kobolds shift as a Minor action, goblins shift away if you miss them with an attack, gnolls generally do more damage to bloodied opponents and get combat bonuses in packs, bugbears do more damage to bloodied opponents). It's all part of the idea of making the different races unique. In 3E it gets a little more vague. Hit points would probably be the deciding factor since all four were capable of sneaking and hiding from the better-than-average Dex in the four races you mentioned. If the PCs have a spell or item that can create daylight they might identify kobolds since they have daylight sensitivity. Bugbears could be identified because unlike gnolls, they have the scent ability. Kobolds and bugbears have better natural AC bonuses than goblins and gnolls. Kobolds would stand out in 1E and 2E with their tiny hit points compared to goblins. If the DM rolls randomly for every creature, it's harder to tell. You might be fighting kobolds or you might be fighting a pack of goblins with terrible HP. Bugbears in 1E and 2E could stand out if they could take advantage of their stealth ability (if they had that.. My memory of those times are now fuzzy). I think they also had 1 more hit die than gnolls. So, it's possible in all editions but the earlier the edition is the less obvious things become. [/QUOTE]
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