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<blockquote data-quote="Mengu" data-source="post: 5682607" data-attributes="member: 65726"><p>Every monster eating surges may get repetitive. Also unloading every daily in one encounter will make challenging the PC's a bit more difficult. I'd go with some pretty hefty house rules.</p><p></p><p>You may use 1 daily attack power per session (maybe 2 at epic)</p><p>You may use 1 daily utility power per session (maybe 2 at epic)</p><p>You may use 1 daily magic item power per session (maybe 2 at epic)</p><p>You get 1 healing surge per tier (feats that grant bonus surges only ever grant 1 extra).</p><p>You get 1 action point every other session.</p><p></p><p>I'm sure these rules screw over some classes, but it's only a home game, and one encounter per day already nixes some classes that shine through multiple encounters, so people will adjust, and create characters accordingly, it's not like there is a shortage of options.</p><p></p><p>Limiting healing surges is the best way to ensure encounters will not last long, so that is where I would put the bottleneck. The more healing a party has, the longer monsters will have to wear them down for the encounter to be a challenge. I think with the above changes, you could maintain combat length, and make some pretty scary encounters. You'll need to gauge how much damage monsters can do, and how many you can throw at them with some experimentation.</p><p></p><p>I'd actually still be wary of all 6 PC's dumping dailies in round 1, when they know there will only be 1 encounter. But if you use some stagger tactics, some terrain, use delay tactics, use larger maps, etc, that initial dump can be avoided.</p></blockquote><p></p>
[QUOTE="Mengu, post: 5682607, member: 65726"] Every monster eating surges may get repetitive. Also unloading every daily in one encounter will make challenging the PC's a bit more difficult. I'd go with some pretty hefty house rules. You may use 1 daily attack power per session (maybe 2 at epic) You may use 1 daily utility power per session (maybe 2 at epic) You may use 1 daily magic item power per session (maybe 2 at epic) You get 1 healing surge per tier (feats that grant bonus surges only ever grant 1 extra). You get 1 action point every other session. I'm sure these rules screw over some classes, but it's only a home game, and one encounter per day already nixes some classes that shine through multiple encounters, so people will adjust, and create characters accordingly, it's not like there is a shortage of options. Limiting healing surges is the best way to ensure encounters will not last long, so that is where I would put the bottleneck. The more healing a party has, the longer monsters will have to wear them down for the encounter to be a challenge. I think with the above changes, you could maintain combat length, and make some pretty scary encounters. You'll need to gauge how much damage monsters can do, and how many you can throw at them with some experimentation. I'd actually still be wary of all 6 PC's dumping dailies in round 1, when they know there will only be 1 encounter. But if you use some stagger tactics, some terrain, use delay tactics, use larger maps, etc, that initial dump can be avoided. [/QUOTE]
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